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jeudi 16 juillet 2009

Building a Castle Part 4: adding details and the final render

Publié par alltut

This is the fourth part of the tutorial. If you skipped the previous three you can download the scene file for this tutorial in the downloads section.

First, we are going to create a well. So let?s start by creating a box.

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Now we are going to bevel our object, making it ?rounder?. Click under Edit Mesh on the options box next to Bevel. I used these settings, you may have to change the Width:

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Now move the pivot of your Box to where you want the centre of the well to be. The box is going to be one stone, just look at the following pictures and you will manage, I am sure :o)

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Now that we have the basic structure of the well duplicate is several times and rotate it slightly. The result should look like this:

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Now scale it, so it fits into your scene.

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Add two identical cylinders at opposite ends of your well?

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? and create a roof similar tot he one you created fort he house, just without the house beneath is ;o)

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Now create something like this, also from a cylinder:

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And rotate it. It looks best, if the object is not rotated perfectly, for this gives the well a real appearance, for nothing in this world is perfect, eh?

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Add further detail?

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I duplicated the keep, thus filling more oft he castle?s inner yard.

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Now, we are going to create a shed. Just look at the pictures!

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Always rotate the boxes a little for a shed is rarely perfect and more often a bit tilted.

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Randomize the boards maybe a bit more

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And voila, this is your castle! Not too crowded but not too emty either!

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I quickly put on some textures and did a flythrough render oft he whole scene, please note that this is very bad texturing and lightning, so if you spend some time on that you may get a really cool scene?


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1 commentaires:

alltut a dit…

merci azine bezzzzaf

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