<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-619387583526434804</id><updated>2012-02-16T09:39:24.045-08:00</updated><category term='3ds max'/><category term='Maya'/><category term='zbrush'/><title type='text'>AllTut All Tutorials Is Free On AllTut.com</title><subtitle type='html'>Free Maya Tutorials Training Digital-Tutors video based training material for Maya, XSI, RealFlow, ZBrush, Adobe, Macromedia and Apple products alltut</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.alltut.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/619387583526434804/posts/default'/><link rel='alternate' type='text/html' href='http://www.alltut.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>alltut</name><uri>http://www.blogger.com/profile/01997281988207354699</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>19</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-619387583526434804.post-9063387233037140490</id><published>2009-07-16T16:26:00.000-07:00</published><updated>2009-07-16T16:27:59.753-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Maya'/><title type='text'>Building a Castle Part 4: adding details and the final render</title><content type='html'>&lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;This is the fourth part of the tutorial. If you skipped the previous three you can download the scene file for this tutorial in the downloads section.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;First, we are going to create a well. So let?s start by creating a box.&lt;/span&gt;&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 1" src="http://www.everything4maya.com/gfx/tutorials/castle4/image001.jpg" alt="Screen106.jpg" /&gt;&lt;/center&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;Now we are going to bevel our object, making it ?rounder?. Click under Edit Mesh on the options box next to Bevel. I used these settings, you may have to change the Width:&lt;/span&gt;&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 2" src="http://www.everything4maya.com/gfx/tutorials/castle4/image002.jpg" alt="Screen107.jpg" /&gt;&lt;/center&gt;  &lt;center&gt;&lt;img id="Grafik 3" src="http://www.everything4maya.com/gfx/tutorials/castle4/image003.jpg" alt="Screen108.jpg" /&gt;&lt;/center&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;Now move the pivot of your Box to where you want the centre of the well to be. The box is going to be one stone, just look at the following pictures and you will manage, I am sure :o)&lt;/span&gt;&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 4" src="http://www.everything4maya.com/gfx/tutorials/castle4/image004.jpg" alt="Screen111.jpg" /&gt;&lt;/center&gt;  &lt;center&gt;&lt;img id="Grafik 5" src="http://www.everything4maya.com/gfx/tutorials/castle4/image005.jpg" alt="Screen112.jpg" /&gt;&lt;/center&gt;  &lt;center&gt;&lt;img id="Grafik 6" src="http://www.everything4maya.com/gfx/tutorials/castle4/image006.jpg" alt="Screen113.jpg" /&gt;&lt;/center&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;Now that we have the basic structure of the well duplicate is several times and rotate it slightly. The result should look like this:&lt;/span&gt;&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 7" src="http://www.everything4maya.com/gfx/tutorials/castle4/image007.jpg" alt="Screen114.jpg" /&gt;&lt;/center&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;Now scale it, so it fits into your scene.&lt;/span&gt;&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 8" src="http://www.everything4maya.com/gfx/tutorials/castle4/image008.jpg" alt="Screen115.jpg" /&gt;&lt;/center&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;Add two identical cylinders at opposite ends of your well?&lt;/span&gt;&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 9" src="http://www.everything4maya.com/gfx/tutorials/castle4/image009.jpg" alt="Screen116.jpg" /&gt;&lt;/center&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;? and create a roof similar tot he one you created fort he house, just without the house beneath is ;o)&lt;/span&gt;&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 10" src="http://www.everything4maya.com/gfx/tutorials/castle4/image010.jpg" alt="Screen117.jpg" /&gt;&lt;/center&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;Now create something like this, also from a cylinder:&lt;/span&gt;&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 11" src="http://www.everything4maya.com/gfx/tutorials/castle4/image011.jpg" alt="Screen118.jpg" /&gt;&lt;/center&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;And rotate it. It looks best, if the object is not rotated perfectly, for this gives the well a real appearance, for nothing in this world is perfect, eh? &lt;/span&gt;&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 12" src="http://www.everything4maya.com/gfx/tutorials/castle4/image012.jpg" alt="Screen119.jpg" /&gt;&lt;/center&gt;  &lt;center&gt;&lt;img id="Grafik 13" src="http://www.everything4maya.com/gfx/tutorials/castle4/image013.jpg" alt="Screen121.jpg" /&gt;&lt;/center&gt;  &lt;p class="MsoNormal"&gt;Add further detail?&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 14" src="http://www.everything4maya.com/gfx/tutorials/castle4/image014.jpg" alt="Screen124.jpg" /&gt;&lt;/center&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;I duplicated the keep, thus filling more oft he castle?s inner yard.&lt;/span&gt;&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 15" src="http://www.everything4maya.com/gfx/tutorials/castle4/image015.jpg" alt="Screen125.jpg" /&gt;&lt;/center&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;Now, we are going to create a shed. Just look at the pictures!&lt;/span&gt;&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 16" src="http://www.everything4maya.com/gfx/tutorials/castle4/image016.jpg" alt="Screen126.jpg" /&gt;&lt;/center&gt;  &lt;center&gt;&lt;img id="Grafik 17" src="http://www.everything4maya.com/gfx/tutorials/castle4/image017.jpg" alt="Screen127.jpg" /&gt;&lt;/center&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;Always rotate the boxes a little for a shed is rarely perfect and more often a bit tilted.&lt;/span&gt;&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 18" src="http://www.everything4maya.com/gfx/tutorials/castle4/image018.jpg" alt="Screen128.jpg" /&gt;&lt;/center&gt;  &lt;center&gt;&lt;img id="Grafik 19" src="http://www.everything4maya.com/gfx/tutorials/castle4/image019.jpg" alt="Screen129.jpg" /&gt;&lt;/center&gt;  &lt;center&gt;&lt;img id="Grafik 20" src="http://www.everything4maya.com/gfx/tutorials/castle4/image020.jpg" alt="Screen130.jpg" /&gt;&lt;/center&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;Randomize the boards maybe a bit more&lt;/span&gt;&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 21" src="http://www.everything4maya.com/gfx/tutorials/castle4/image021.jpg" alt="Screen131.jpg" /&gt;&lt;/center&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;And voila, this is your castle! Not too crowded but not too emty either!&lt;/span&gt;&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 0" src="http://www.everything4maya.com/gfx/tutorials/castle4/image022.jpg" alt="Screen132.jpg" /&gt;&lt;/center&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;I quickly put on some textures and did a flythrough render oft he whole scene, please note that this is very bad texturing and lightning, so if you spend some time on that you may get a really cool scene?&lt;/span&gt;&lt;/p&gt; &lt;center&gt; &lt;object classid="clsid:67DABFBF-D0AB-41fa-9C46-CC0F21721616" codebase="http://go.divx.com/plugin/DivXBrowserPlugin.cab" width="480" height="380"&gt;   &lt;param name="custommode" value="Stage6"&gt;    &lt;param name="previewImage" value="http://everything4maya.com/videobg.jpg"&gt;   &lt;param name="autoPlay" value="false"&gt;   &lt;param name="src" value="http://everything4maya.com/movies/castle4.divx"&gt;  &lt;embed type="video/divx" src="http://everything4maya.com/movies/castle4.divx" custommode="Stage6" autoplay="false" previewimage="http://everything4maya.com/videobg.jpg" pluginspage="http://go.divx.com/plugin/download/" width="480" height="380"&gt;&lt;/embed&gt;  &lt;/object&gt;&lt;br /&gt;No video? Get the DivX Web Player for &lt;a style="text-decoration: underline;" href="http://download.divx.com/player/DivXWebPlayerInstaller.exe"&gt;Windows&lt;/a&gt; or &lt;a style="text-decoration: underline;" href="http://download.divx.com/player/DivXWebPlayer.dmg"&gt;Mac&lt;/a&gt; &lt;/center&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/619387583526434804-9063387233037140490?l=www.alltut.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.alltut.com/feeds/9063387233037140490/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.alltut.com/2009/07/building-castle-part-4-adding-details.html#comment-form' title='1 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/619387583526434804/posts/default/9063387233037140490'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/619387583526434804/posts/default/9063387233037140490'/><link rel='alternate' type='text/html' href='http://www.alltut.com/2009/07/building-castle-part-4-adding-details.html' title='Building a Castle Part 4: adding details and the final render'/><author><name>alltut</name><uri>http://www.blogger.com/profile/01997281988207354699</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-619387583526434804.post-8333286532105346609</id><published>2009-07-16T15:16:00.000-07:00</published><updated>2009-07-16T15:18:42.854-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Maya'/><title type='text'>Building a Castle Part 3: The Keep</title><content type='html'>&lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;In this scene we are going to use the scene we created in part 2. If you skipped the tutorials so far you can download the scene from the downloadssection. The scene should look like this:&lt;/span&gt;&lt;/p&gt;   &lt;center&gt;&lt;img id="Grafik 0" src="http://www.everything4maya.com/gfx/tutorials/castle3/image001.jpg" alt="Screen069.jpg" /&gt;&lt;/center&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;We are going to hide everything for now. Create a house similar to mine (just start with a flat box and extrude and scale).&lt;/span&gt;&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 1" src="http://www.everything4maya.com/gfx/tutorials/castle3/image002.jpg" alt="Screen070.jpg" /&gt;&lt;/center&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;Now select the walls (not the separaters we included for decorative purposes) and click on the Options Box next to Add Divisions in Edit Mesh in the Polygonal Menu.&lt;/span&gt;&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 4" src="http://www.everything4maya.com/gfx/tutorials/castle3/image003.jpg" alt="Screen076.jpg" /&gt;&lt;/center&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;These settings worked form e, you might have to exchange the U and the V value.&lt;/span&gt;&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 5" src="http://www.everything4maya.com/gfx/tutorials/castle3/image004.jpg" alt="Screen080.jpg" /&gt;&lt;/center&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;This is what your house should look like adter you added the divisions:&lt;/span&gt;&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 6" src="http://www.everything4maya.com/gfx/tutorials/castle3/image005.jpg" alt="Screen081.jpg" /&gt;&lt;/center&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;Now select and move edges until your mesh looks like this:&lt;/span&gt;&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 7" src="http://www.everything4maya.com/gfx/tutorials/castle3/image006.jpg" alt="Screen082.jpg" /&gt;&lt;/center&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;Now select the faces I selected?&lt;/span&gt;&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 8" src="http://www.everything4maya.com/gfx/tutorials/castle3/image007.jpg" alt="Screen083.jpg" /&gt;&lt;/center&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;?and extrude them inwards. You can delete the faces now, but you don?t have to, it only saves you rendering power?&lt;/span&gt;&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 9" src="http://www.everything4maya.com/gfx/tutorials/castle3/image008.jpg" alt="Screen084.jpg" /&gt;&lt;/center&gt;  &lt;center&gt;&lt;img id="Grafik 10" src="http://www.everything4maya.com/gfx/tutorials/castle3/image009.jpg" alt="Screen085.jpg" /&gt;&lt;/center&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;Now we are going to make the roof look a little more detailed., meaning we are going to add framework. But first we are going to extrude the face that will hold our framework twice, the first time we will scale it in a bit to give us a border, and the second time we will move the face inwards, so we get this result:&lt;/span&gt;&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 11" src="http://www.everything4maya.com/gfx/tutorials/castle3/image010.jpg" alt="Screen086.jpg" /&gt;&lt;/center&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;You can ad das much framework as you want, just create poligonal boxes and scale and move them in the desired was. Duplicate what you did and move it to the other side of the house as well.&lt;/span&gt;&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 12" src="http://www.everything4maya.com/gfx/tutorials/castle3/image011.jpg" alt="Screen087.jpg" /&gt;&lt;/center&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;Now we are going to create the windows. Just follow the pictures and you will get it, I am sure ;-)&lt;/span&gt;&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 13" src="http://www.everything4maya.com/gfx/tutorials/castle3/image012.jpg" alt="Screen088.jpg" /&gt;&lt;/center&gt;  &lt;center&gt;&lt;img id="Grafik 14" src="http://www.everything4maya.com/gfx/tutorials/castle3/image013.jpg" alt="Screen089.jpg" /&gt;&lt;/center&gt;  &lt;center&gt;&lt;img id="Grafik 15" src="http://www.everything4maya.com/gfx/tutorials/castle3/image014.jpg" alt="Screen090.jpg" /&gt;&lt;/center&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;Now move the window into position and scale is.&lt;/span&gt;&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 16" src="http://www.everything4maya.com/gfx/tutorials/castle3/image015.jpg" alt="Screen091.jpg" /&gt;&lt;/center&gt;  &lt;center&gt;&lt;img id="Grafik 17" src="http://www.everything4maya.com/gfx/tutorials/castle3/image016.jpg" alt="Screen092.jpg" /&gt;&lt;/center&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;Now we are going to create window blinds. First create the bolts that are going to hold the blinds:&lt;/span&gt;&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 18" src="http://www.everything4maya.com/gfx/tutorials/castle3/image017.jpg" alt="Screen093.jpg" /&gt;&lt;/center&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;Then create a box roughly the length of half a window and rotate it slightly:&lt;/span&gt;&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 19" src="http://www.everything4maya.com/gfx/tutorials/castle3/image018.jpg" alt="Screen094.jpg" /&gt;&lt;/center&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;Now duplicate this box a few times (Duplicate Special!)&lt;/span&gt;&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 20" src="http://www.everything4maya.com/gfx/tutorials/castle3/image019.jpg" alt="Screen095.jpg" /&gt;&lt;/center&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;The result should look like this:&lt;/span&gt;&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 21" src="http://www.everything4maya.com/gfx/tutorials/castle3/image020.jpg" alt="Screen096.jpg" /&gt;&lt;/center&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;I would advice creating a group for the blinds (not the bolts) and move the pivot to the outer side so you can rotate the whole blind easily. Now duplicate the blind and the bolts and scale the new blinds and bolts by -1 (try and error ;-) )&lt;/span&gt;&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 22" src="http://www.everything4maya.com/gfx/tutorials/castle3/image021.jpg" alt="Screen097.jpg" /&gt;&lt;/center&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;Now that your first window is complete you can duplicate it? For you will probably have to rescale it in width for the other walls. Equip every space with one of your windows and rotate the blinds for each window a bit to make the house look more realistic.&lt;/span&gt;&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 23" src="http://www.everything4maya.com/gfx/tutorials/castle3/image022.jpg" alt="Screen098.jpg" /&gt;&lt;/center&gt;  &lt;center&gt;&lt;img id="Grafik 24" src="http://www.everything4maya.com/gfx/tutorials/castle3/image023.jpg" alt="Screen099.jpg" /&gt;&lt;/center&gt;  &lt;center&gt;&lt;img id="Grafik 25" src="http://www.everything4maya.com/gfx/tutorials/castle3/image024.jpg" alt="Screen100.jpg" /&gt;&lt;/center&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;Now create a box INSIDE your keep. On this box we will later put a reflective material (this will be the glass)&lt;/span&gt;&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 26" src="http://www.everything4maya.com/gfx/tutorials/castle3/image025.jpg" alt="Screen101.jpg" /&gt;&lt;/center&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;Now make your castle visible again. Your keep is very likely not the right size, so just scale it until it fits (good thing you turned the house into a group, eh? ;-) )&lt;/span&gt;&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 27" src="http://www.everything4maya.com/gfx/tutorials/castle3/image026.jpg" alt="Screen102.jpg" /&gt;&lt;/center&gt;  &lt;center&gt;&lt;img id="Grafik 28" src="http://www.everything4maya.com/gfx/tutorials/castle3/image027.jpg" alt="Screen103.jpg" /&gt;&lt;/center&gt;  &lt;center&gt;&lt;img id="Grafik 29" src="http://www.everything4maya.com/gfx/tutorials/castle3/image028.jpg" alt="Screen104.jpg" /&gt;&lt;/center&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;This concludes the third part. In the fourth part we will add further detail to our castle (stables, a well etc?)&lt;/span&gt;&lt;/p&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/619387583526434804-8333286532105346609?l=www.alltut.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.alltut.com/feeds/8333286532105346609/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.alltut.com/2009/07/building-castle-part-3-keep.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/619387583526434804/posts/default/8333286532105346609'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/619387583526434804/posts/default/8333286532105346609'/><link rel='alternate' type='text/html' href='http://www.alltut.com/2009/07/building-castle-part-3-keep.html' title='Building a Castle Part 3: The Keep'/><author><name>alltut</name><uri>http://www.blogger.com/profile/01997281988207354699</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-619387583526434804.post-658513638769641883</id><published>2009-07-16T15:14:00.000-07:00</published><updated>2009-07-16T15:22:31.502-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Maya'/><title type='text'>Building a Castle Part 2: The gate and basic surroundings</title><content type='html'>&lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;In this tutorial we will continue working on the castle we created in part 1. If you skipped the first part you can find the .mb-file of the first tutorial in the downloads section.&lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;This is, what our scene should look like:&lt;/span&gt;&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 1" src="http://www.everything4maya.com/gfx/tutorials/castle2/image001.jpg" alt="Screen056.jpg" /&gt;&lt;/center&gt;  &lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;Now that we have got our gatehouse it is about time to create a gate for it. In order to do so we just create a Polygon box and scale and move it until we like the position. It is also advisable, if you want to animate the scene later, to move the pivot as shown in the picture below, but if you don?t want to animate your scene this doesn?t change anything.&lt;/span&gt;&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 2" src="http://www.everything4maya.com/gfx/tutorials/castle2/image002.jpg" alt="Screen057.jpg" /&gt;&lt;/center&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;Now we need a chain for our gate. I created mine by just duplicating scaled toruses. I also added small boxes in order to connect the bridge with the chain. &lt;/span&gt;&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 3" src="http://www.everything4maya.com/gfx/tutorials/castle2/image003.jpg" alt="Screen058.jpg" /&gt;&lt;/center&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;I made a mistake here, form y bridge was to high and to far away, but I fixed that by just moving it and then rotating and scaling the chain (it?s advisable to group the chain before you do that!).&lt;/span&gt;&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 4" src="http://www.everything4maya.com/gfx/tutorials/castle2/image004.jpg" alt="Screen059.jpg" /&gt;&lt;/center&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;Once the repair was done I duplicated the whole chain once fort he other side oft he bridge.&lt;/span&gt;&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 5" src="http://www.everything4maya.com/gfx/tutorials/castle2/image005.jpg" alt="Screen060.jpg" /&gt;&lt;/center&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;Now we are going to create the actual gate. I recreated the one we have at the castle here in my hometown which mainly consists of coppery spikes. I created tubes first, and then created the spike at the lower end by extruding the faces on the bottom and scaling them in.  Then I used ?Merge to Center? for the Vertices on the very end of the spike in order to get a clean mesh:&lt;/span&gt;&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 6" src="http://www.everything4maya.com/gfx/tutorials/castle2/image006.jpg" alt="Screen061.jpg" /&gt;&lt;/center&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;I duplicated the one spike (Duplicate Special) and got this as a result:&lt;/span&gt;&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 7" src="http://www.everything4maya.com/gfx/tutorials/castle2/image007.jpg" alt="Screen062.jpg" /&gt;&lt;/center&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;Now just add the horizontal bars, and the result looks rather convincing:&lt;/span&gt;&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 8" src="http://www.everything4maya.com/gfx/tutorials/castle2/image008.jpg" alt="Screen063.jpg" /&gt;&lt;/center&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;Well, it?s about time to create a few surroundings. As those surroundings should look smooth and natural it?s no good to work with Polygons but I created a Nurbs-plane instead:&lt;/span&gt;&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 9" src="http://www.everything4maya.com/gfx/tutorials/castle2/image009.jpg" alt="Screen064.jpg" /&gt;&lt;/center&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;Now just add a few UV-patches:&lt;/span&gt;&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 10" src="http://www.everything4maya.com/gfx/tutorials/castle2/image010.jpg" alt="Screen065.jpg" /&gt;&lt;/center&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;And now use the Sculpt Geometry Tool to create the moat and voila, the basic surroundings are done.&lt;/span&gt;&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 11" src="http://www.everything4maya.com/gfx/tutorials/castle2/image011.jpg" alt="Screen067.jpg" /&gt;&lt;/center&gt;  &lt;center&gt;&lt;img id="Grafik 12" src="http://www.everything4maya.com/gfx/tutorials/castle2/image012.jpg" alt="Screen068.jpg" /&gt;&lt;/center&gt;  &lt;p class="MsoNormal"&gt;&lt;span lang="EN-US"&gt;This concludes the second part. In the third part we will create the keep inside our fortress?s walls.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/619387583526434804-658513638769641883?l=www.alltut.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.alltut.com/feeds/658513638769641883/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.alltut.com/2009/07/building-castle-part-2-gate-and-basic.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/619387583526434804/posts/default/658513638769641883'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/619387583526434804/posts/default/658513638769641883'/><link rel='alternate' type='text/html' href='http://www.alltut.com/2009/07/building-castle-part-2-gate-and-basic.html' title='Building a Castle Part 2: The gate and basic surroundings'/><author><name>alltut</name><uri>http://www.blogger.com/profile/01997281988207354699</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-619387583526434804.post-7295044325581796681</id><published>2009-07-16T15:11:00.000-07:00</published><updated>2009-07-16T15:16:16.272-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Maya'/><title type='text'>Building a Castle Part 1: The basic structures</title><content type='html'>&lt;center&gt;&lt;img id="Grafik 46" src="http://www.everything4maya.com/gfx/tutorials/castle1/image046.jpg" alt="Screen055.jpg"&gt;&lt;/center&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;p&gt;In this tutorial I will show you how to build a castle from scrap. This is part I will explain the basics to you and we will create the basic shape for our castle as well. In the following parts the castle will become a lot more detailed and we will add additional buildings and ornaments and so on.&lt;/p&gt;  &lt;p&gt;But for now, let's get started!&lt;/p&gt;  &lt;p&gt;First, we have to create the basic shape of our castle. Leave an area open in one wall for the gatehouse which we will add later.&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 1" src="http://www.everything4maya.com/gfx/tutorials/castle1/image001.jpg" alt="Screen008.jpg" /&gt;&lt;/center&gt;  &lt;div id="userquestion"&gt; &lt;h3&gt;Question by user Amira:&lt;/h3&gt; &lt;p&gt;To build the wall, I used the Mesh - Create Polygon tool, the wall was created but then couldnt build the basis for the pinnacles ? I have tried to select the face of the entire wall, Edit Mesh, Add divisions and then pull up (just like in the pinnacles of tower) but that did not work ? cCn you tell me where I am going wrong?&lt;/p&gt; &lt;h3&gt;Answer by &lt;a href="mailto:everything4maya@hotmail.de"&gt;Lollylan&lt;/a&gt;:&lt;/h3&gt; &lt;p&gt;In order to make it as clear as possible how to create the surrounding walls I have prepared this video for you. (My microphone is broken ATM so there is no sound, sorry) Doubleclick on the vid to watch it full screen.&lt;/p&gt; &lt;center&gt; &lt;object classid="clsid:67DABFBF-D0AB-41fa-9C46-CC0F21721616" codebase="http://go.divx.com/plugin/DivXBrowserPlugin.cab" width="460" height="345"&gt;   &lt;param name="custommode" value="none"&gt;    &lt;param name="previewImage" value="http://www.everything4maya.com/videobg.jpg"&gt;   &lt;param name="autoPlay" value="false"&gt;   &lt;param name="src" value="http://www.everything4maya.com/movies/userquestioncastle1.divx"&gt;  &lt;embed type="video/divx" src="http://www.everything4maya.com/movies/userquestioncastle1.divx" custommode="none" autoplay="false" previewimage="http://www.everything4maya.com/videobg.jpg" pluginspage="http://go.divx.com/plugin/download/" width="460" height="345"&gt;&lt;/embed&gt;  &lt;/object&gt;&lt;br /&gt;&lt;center&gt;No video? Get the DivX Web Player for &lt;a style="text-decoration: underline;" href="http://download.divx.com/player/DivXWebPlayerInstaller.exe"&gt;Windows&lt;/a&gt; or &lt;a style="text-decoration: underline;" href="http://download.divx.com/player/DivXWebPlayer.dmg"&gt;Mac&lt;/a&gt;&lt;/center&gt;  &lt;/center&gt; &lt;/div&gt;   &lt;p&gt;Now, by using Extrude from the Polygonal Modeling Shelf we create a little platform (see picture).&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 2" src="http://www.everything4maya.com/gfx/tutorials/castle1/image002.jpg" alt="Screen009.jpg" /&gt;&lt;/center&gt;  &lt;p&gt;Now we extrude the basis for the pinnacles.&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 3" src="http://www.everything4maya.com/gfx/tutorials/castle1/image003.jpg" alt="Screen010.jpg" /&gt;&lt;/center&gt;  &lt;p&gt;And now we create them. Just create a box that has got roughly the size you want it to have and place it at one end of the wall (where we will have the gatehouse later).&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 4" src="http://www.everything4maya.com/gfx/tutorials/castle1/image004.jpg" alt="Screen011.jpg" /&gt;&lt;/center&gt;  &lt;p&gt;Now we use something called Duplicate Special from the Edit - menu. Do not click Duplicate Special but the little box next to it in order to open up the options window.&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 5" src="http://www.everything4maya.com/gfx/tutorials/castle1/image005.jpg" alt="Screen012.jpg" /&gt;&lt;/center&gt;  &lt;p&gt;You will get something like this:&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 6" src="http://www.everything4maya.com/gfx/tutorials/castle1/image006.jpg" alt="Screen013.jpg" /&gt;&lt;/center&gt;  &lt;p&gt;Just play around with the numbers and hit Apply and look what happens. You will figure out the options window quite quickly, I am sure (to undo something that went wrong just hit [Strg] + [Z])&lt;/p&gt;  &lt;p&gt;Remember the Translate - value (in this case it?s 0.6), for you will need it again later.&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 7" src="http://www.everything4maya.com/gfx/tutorials/castle1/image007.jpg" alt="Screen014.jpg" /&gt;&lt;/center&gt;  &lt;p&gt;Now create pinnacles all around the castle (you will have to rotate your pinnacles in the corners!) until you have them on every wall.&lt;/p&gt;  &lt;p&gt;If your pinnacles look something like this on the corners, don?t worry, You won?t be able to see the corners later, anyway.&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 8" src="http://www.everything4maya.com/gfx/tutorials/castle1/image008.jpg" alt="Screen015.jpg" /&gt;&lt;/center&gt;  &lt;p&gt;Now, just group everything you have done so far, put the whole group in one layer and make this Layer invisible.&lt;/p&gt;  &lt;div id="userquestion"&gt; &lt;h3&gt;Question by user Jesus A:&lt;/h3&gt; &lt;p&gt;How do I make the surrounding walls into a layer?&lt;/p&gt; &lt;h3&gt;Answer by &lt;a href="mailto:everything4maya@hotmail.de"&gt;Lollylan&lt;/a&gt;:&lt;/h3&gt; &lt;p&gt;actually, putting objects into a layer is fairly simple. Just select the objects that you want to put into the layer. Then go to the channel box (click the button on the top right of your screen, just below the Windows-[x]. A new panel on the right will pop up that has got 3 colored buttons in it, and possibly some information on the objects you selected. The colored button in the middle is the so called "Layer Editor". Click on it. &lt;/p&gt;&lt;p&gt; On the far right there will be a new colored button, a rectangle with a sun or something above it. Click this in order to create a new layer. With your objects selected hold down the right mouse button over the newly created layer, bring your coursor to "Add selected Objects" and youre done&lt;/p&gt; &lt;/div&gt;     &lt;p&gt;Now we are going to create a tower. By just looking at the pictures you should be able to do what I did (I used Extrude all the time).&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 9" src="http://www.everything4maya.com/gfx/tutorials/castle1/image009.jpg" alt="Screen016.jpg" /&gt;&lt;/center&gt;  &lt;center&gt;&lt;img id="Grafik 10" src="http://www.everything4maya.com/gfx/tutorials/castle1/image010.jpg" alt="Screen017.jpg" /&gt;&lt;/center&gt;  &lt;center&gt;&lt;img id="Grafik 11" src="http://www.everything4maya.com/gfx/tutorials/castle1/image011.jpg" alt="Screen018.jpg" /&gt;&lt;/center&gt;    &lt;div id="userquestion"&gt; &lt;h3&gt;Question by user Amira:&lt;/h3&gt; &lt;p&gt;Started off with a polygon cube, extrude face with an offset, extrude face again to build the first cube, but then I am stuck. How do u build that middle dividers between each cube and the other ? I tried to extrude and use the offset but still cant get the middle dividers, do u extrude inwards or outwards?&lt;/p&gt; &lt;h3&gt;Answer by &lt;a href="mailto:everything4maya@hotmail.de"&gt;Lollylan&lt;/a&gt;:&lt;/h3&gt; &lt;p&gt;In order to make it as clear as possible how to create the tower and the dividers I have prepared this video for you. (My microphone is broken ATM so there is no sound, sorry) Doubleclick on the vid to watch it full screen.&lt;/p&gt; &lt;center&gt; &lt;object classid="clsid:67DABFBF-D0AB-41fa-9C46-CC0F21721616" codebase="http://go.divx.com/plugin/DivXBrowserPlugin.cab" width="460" height="345"&gt;   &lt;param name="custommode" value="none"&gt;    &lt;param name="previewImage" value="http://www.everything4maya.com/videobg.jpg"&gt;   &lt;param name="autoPlay" value="false"&gt;   &lt;param name="src" value="http://www.everything4maya.com/movies/userquestioncastle2.divx"&gt;  &lt;embed type="video/divx" src="http://www.everything4maya.com/movies/userquestioncastle2.divx" custommode="none" autoplay="false" previewimage="http://www.everything4maya.com/videobg.jpg" pluginspage="http://go.divx.com/plugin/download/" width="460" height="345"&gt;&lt;/embed&gt;  &lt;/object&gt;&lt;br /&gt;No video? Get the DivX Web Player for &lt;a style="text-decoration: underline;" href="http://download.divx.com/player/DivXWebPlayerInstaller.exe"&gt;Windows&lt;/a&gt; or &lt;a style="text-decoration: underline;" href="http://download.divx.com/player/DivXWebPlayer.dmg"&gt;Mac&lt;/a&gt;  &lt;/center&gt; &lt;/div&gt;   &lt;p&gt;We could stop here, but as I want the scene to be very detailed when we are going to be finished I am going to add a hole in the top of the castle for an access, which we are going to create later.&lt;/p&gt;&lt;center&gt;&lt;img id="Grafik 12" src="http://www.everything4maya.com/gfx/tutorials/castle1/image012.jpg" alt="Screen019.jpg" /&gt;&lt;/center&gt;  &lt;p&gt;Now, we of course want pinnacles on our tower as well, so we select the faces on the very top.&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 13" src="http://www.everything4maya.com/gfx/tutorials/castle1/image013.jpg" alt="Screen020.jpg" /&gt;&lt;/center&gt;  &lt;p&gt;Now go to (in the Polygons menu) Edit Mesh -&gt; Add Divisions and open up the Options Window for this one as well, just as you did with Duplicate Special a few minutes ago.&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 14" src="http://www.everything4maya.com/gfx/tutorials/castle1/image014.jpg" alt="Screen021.jpg" /&gt;&lt;/center&gt;  &lt;p&gt;You should play around with this window, too, to see what every option does. These values worked for me:&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 15" src="http://www.everything4maya.com/gfx/tutorials/castle1/image015.jpg" alt="Screen022.jpg" /&gt;&lt;/center&gt;  &lt;p&gt;Now select the faces you want to turn into pinnacles and extrude them.&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 16" src="http://www.everything4maya.com/gfx/tutorials/castle1/image016.jpg" alt="Screen024.jpg" /&gt;&lt;/center&gt;  &lt;center&gt;&lt;img id="Grafik 17" src="http://www.everything4maya.com/gfx/tutorials/castle1/image017.jpg" alt="Screen025.jpg" /&gt;&lt;/center&gt;  &lt;p&gt;If you think your pinnacles are too thin, just select the outer faces and scale them out and then the inner faces and scale them in.&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 18" src="http://www.everything4maya.com/gfx/tutorials/castle1/image018.jpg" alt="Screen026.jpg" /&gt;&lt;/center&gt;  &lt;center&gt;&lt;img id="Grafik 19" src="http://www.everything4maya.com/gfx/tutorials/castle1/image019.jpg" alt="Screen027.jpg" /&gt;&lt;/center&gt;  &lt;center&gt;&lt;img id="Grafik 20" src="http://www.everything4maya.com/gfx/tutorials/castle1/image020.jpg" alt="Screen028.jpg" /&gt;&lt;/center&gt;  &lt;p&gt;Now we are going to create the stairs. Just create a box and now move the pivot to one end of it by hitting [Insert] on your keyboard (the arrowheads should disappear), then moving it and then hitting [Insert] again (The arrowheads should reappear).&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 21" src="http://www.everything4maya.com/gfx/tutorials/castle1/image021.jpg" alt="Screen029.jpg" /&gt;&lt;/center&gt;  &lt;p&gt;Now move it into place.&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 22" src="http://www.everything4maya.com/gfx/tutorials/castle1/image022.jpg" alt="Screen030.jpg" /&gt;&lt;/center&gt;  &lt;p&gt;We are going to use Duplicate Special again, but this time we will not only translate the box in negative y-value (the ?0.14), but each duplicat will be rotated by -10 degrees (again, just fiddle with the values until you have got what you want!)&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 23" src="http://www.everything4maya.com/gfx/tutorials/castle1/image023.jpg" alt="Screen031.jpg" /&gt;&lt;/center&gt;  &lt;p&gt;The result should look like this:&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 24" src="http://www.everything4maya.com/gfx/tutorials/castle1/image024.jpg" alt="Screen032.jpg" /&gt;&lt;/center&gt;  &lt;p&gt;Make the basic structures visible again now. You will see, that your tower is not the right size, so just scale and position it until you like the result.&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 25" src="http://www.everything4maya.com/gfx/tutorials/castle1/image025.jpg" alt="Screen033.jpg" /&gt;&lt;/center&gt;  &lt;center&gt;&lt;img id="Grafik 26" src="http://www.everything4maya.com/gfx/tutorials/castle1/image026.jpg" alt="Screen034.jpg" /&gt;&lt;/center&gt;  &lt;p&gt;The next few steps are optional. I would like to create doors in the tower in order to make people able to access it. I use the two faces I would like to have doors in:&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 27" src="http://www.everything4maya.com/gfx/tutorials/castle1/image027.jpg" alt="Screen035.jpg" /&gt;&lt;/center&gt;  &lt;p&gt;Now I add Divisions?&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 28" src="http://www.everything4maya.com/gfx/tutorials/castle1/image028.jpg" alt="Screen036.jpg" /&gt;&lt;/center&gt;  &lt;p&gt;? and get something like this:&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 29" src="http://www.everything4maya.com/gfx/tutorials/castle1/image029.jpg" alt="Screen037.jpg" /&gt;&lt;/center&gt;  &lt;p&gt;Move the central faces like I did.&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 30" src="http://www.everything4maya.com/gfx/tutorials/castle1/image030.jpg" alt="Screen038.jpg" /&gt;&lt;/center&gt;  &lt;p&gt;And then extrude them inwards like this:&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 31" src="http://www.everything4maya.com/gfx/tutorials/castle1/image031.jpg" alt="Screen039.jpg" /&gt;&lt;/center&gt;  &lt;p&gt;If we look closely at the entrances now (I deleted the two faces that were not permitting access) we can see, that the stairs we created earlier end somewhere in the air. &lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 32" src="http://www.everything4maya.com/gfx/tutorials/castle1/image032.jpg" alt="Screen040.jpg" /&gt;&lt;/center&gt;  &lt;p&gt;We simply do exactly what we did before (Duplicate Special) and now they end on the actual floor.&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 33" src="http://www.everything4maya.com/gfx/tutorials/castle1/image033.jpg" alt="Screen041.jpg" /&gt;&lt;/center&gt;  &lt;p&gt;Now, group everything that belongs to the tower into one group if you haven?t done so yet, duplicate this group three times and move the new towers to the other corners of your castle (don?t forget to rotate them!)&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 34" src="http://www.everything4maya.com/gfx/tutorials/castle1/image034.jpg" alt="Screen042.jpg" /&gt;&lt;/center&gt;  &lt;p&gt;Add everything to the layer you created earlier and make it invisible. Now we are going to create the gatehouse. First, create something like this:&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 35" src="http://www.everything4maya.com/gfx/tutorials/castle1/image035.jpg" alt="Screen043.jpg" /&gt;&lt;/center&gt;  &lt;center&gt;&lt;img id="Grafik 36" src="http://www.everything4maya.com/gfx/tutorials/castle1/image036.jpg" alt="Screen044.jpg" /&gt;&lt;/center&gt;  &lt;p&gt;Create another block now, a little longer than your gatehouse is wide.&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 37" src="http://www.everything4maya.com/gfx/tutorials/castle1/image037.jpg" alt="Screen045.jpg" /&gt;&lt;/center&gt;  &lt;p&gt;Move one border a little (see picture)&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 38" src="http://www.everything4maya.com/gfx/tutorials/castle1/image038.jpg" alt="Screen046.jpg" /&gt;&lt;/center&gt;  &lt;p&gt;Now move the block into the gatehouse and bring it?s pivot to the center of your scene.&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 39" src="http://www.everything4maya.com/gfx/tutorials/castle1/image039.jpg" alt="Screen047.jpg" /&gt;&lt;/center&gt;  &lt;p&gt;Duplicate the block just as I did (the values might be slightly different)&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 40" src="http://www.everything4maya.com/gfx/tutorials/castle1/image040.jpg" alt="Screen048.jpg" /&gt;&lt;/center&gt;  &lt;p&gt;And now duplicate your block like this (if you look at the result you will understand what I mean):&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 41" src="http://www.everything4maya.com/gfx/tutorials/castle1/image041.jpg" alt="Screen049.jpg" /&gt;&lt;/center&gt;  &lt;p&gt;Your gatehouse should now look like this:&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 42" src="http://www.everything4maya.com/gfx/tutorials/castle1/image042.jpg" alt="Screen050.jpg" /&gt;&lt;/center&gt;  &lt;p&gt;Select everything now and duplicate is. Now scale it (in my case in Z) by -1, and you should see this:&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 43" src="http://www.everything4maya.com/gfx/tutorials/castle1/image043.jpg" alt="Screen052.jpg" /&gt;&lt;/center&gt;  &lt;p&gt;Move your newly duplicated half of the gatehouse closer to the original one and the result should be something like this:&lt;/p&gt;  &lt;center&gt;&lt;img id="Grafik 44" src="http://www.everything4maya.com/gfx/tutorials/castle1/image044.jpg" alt="Screen053.jpg" /&gt;&lt;/center&gt;  &lt;p&gt;Make everything visible again and scale your gatehouse (you should have created a group for the gatehouse!) until it fits into your scene.&lt;/p&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/619387583526434804-7295044325581796681?l=www.alltut.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.alltut.com/feeds/7295044325581796681/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.alltut.com/2009/07/building-castle-part-1.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/619387583526434804/posts/default/7295044325581796681'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/619387583526434804/posts/default/7295044325581796681'/><link rel='alternate' type='text/html' href='http://www.alltut.com/2009/07/building-castle-part-1.html' title='Building a Castle Part 1: The basic structures'/><author><name>alltut</name><uri>http://www.blogger.com/profile/01997281988207354699</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-619387583526434804.post-4074708210179321715</id><published>2009-07-16T14:59:00.000-07:00</published><updated>2009-07-16T15:02:09.024-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Maya'/><title type='text'>Rig spider Leg in maya</title><content type='html'>In this tutorial we will rig a spider like robot, same settings will be used for rigging the insect legs.&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://static.highend3d.com/tutorialimages/378/01.jpg" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;Most of the times the leg setup for this type of character will include using spring IK but, spring IK will force you to forget FK like movement like ball Row in biped characters. In this tutorial well develop a rig that will give you the ability to have these type of attributes. So lets start.&lt;br /&gt;Here is a spider like model made by one of my friends pit.possum@hotmail.de&lt;br /&gt;This robot has six legs so we develop a rig for it like picture below.&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://static.highend3d.com/tutorialimages/378/02.jpg" /&gt;&lt;br /&gt;&lt;/div&gt;and we simplify it for this tutorial to look at just one leg : the middle on&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://static.highend3d.com/tutorialimages/378/03.jpg" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Now below is the bone hierarchy for this rig&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://static.highend3d.com/tutorialimages/378/04.jpg" /&gt;&lt;br /&gt;&lt;/div&gt;For this rig we need to duplicate the leg right after the root bone and rename them with _IK suffix&lt;br /&gt;Picture in left shows the result for this action. Now we need the spring IK. Normally you wont find this IK in Maya and you need to first activate the plugin in the window ---&gt; preferences ----&gt; plugin manager. After that you must write ikSpringSlover; in the command line. Now if you open the joint tools option box and look at the solvers you can see spring solver.&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://static.highend3d.com/tutorialimages/378/06.jpg" /&gt;&lt;img src="http://static.highend3d.com/tutorialimages/378/07.jpg" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Create a spring IK from R_M_1_IK to R_M_IK_Tipp and name R_M_Spring_IK like the picture Below.&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://static.highend3d.com/tutorialimages/378/08.jpg" /&gt;&lt;br /&gt;&lt;/div&gt; Next job is to create 1 degree EP curve and put EP for each bone in hierarchy (hold V key for vertex snap). Then create cluster for each CV in the curve. These clusters will be used for later movement of the skinned joints with user defined attributes.&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://static.highend3d.com/tutorialimages/378/10.jpg" /&gt;&lt;br /&gt;&lt;/div&gt;Next job is to create a spline IK for R_M_1 to R_M_Tipp using the settings below and using the curve you made in previous step.&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://static.highend3d.com/tutorialimages/378/11.jpg" /&gt;&lt;br /&gt;&lt;/div&gt;Rename this new IK R_M_Spline_IK.&lt;br /&gt;New how will the spring IK chain move the spline IK one?&lt;br /&gt;Its simple just select the bones that has _IK suffix and then select the curve and use smooth skin with selected joins option.&lt;br /&gt;Now if you move the spring IK handle both chains will move and if you try moving the clusters youll see that you can have FK like movement in joints of skin hierarchy. Now its time for makings our animation control handles (I call them Helpers). Create a NURBS curve primitive and move it to the place of tip bone and freeze transformations and rename it R_M_Tip_HLP. Duplicate it and move to the place of R_M_2 join and move it a little more up in just Y direction freeze transformations and rename it R_M_POL_HLP. The picture shows the result for this step.&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://static.highend3d.com/tutorialimages/378/15.jpg" /&gt;&lt;br /&gt;&lt;/div&gt;Now parent constraint the Spring IK handle to the tip helper and pole vector constraint it to the pol helper.&lt;br /&gt;Select tip helper and these attributes to it : tipRow, m4_Row, m3_Row as float and with minimum of -10 and maximum of 10, the default value will be 0. Now open the set driven key setup window and use this helper circle as driver and select the tip cluster as driven. Use the values you like the result for cluster translate in -10 and 10 values for the helper. And 0 translate in clusters for 0 value of helper.&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://static.highend3d.com/tutorialimages/378/17.jpg" /&gt;&lt;br /&gt;&lt;/div&gt;The last job is to create other helpers for root and global controls.&lt;br /&gt;Make two more circles , leave one of them in origin of the scene and call this one global_HLP. Move next one to the point of the root joint in hierarchy and name it root_HLP. Freeze transformations for this new helper. Now parent constraint the root joint to the root helper. Select the pol helperand group it by itself and name it R_M_POL_GRP. Parent constraint this group to root and tip circles. Now if you move the tip helper the system will move correctly.&lt;br /&gt;For the global helper, parent everything to it except the clusters and the curve you used for spline IK. Leave them out of this group. You are done and now can do the setup for other legs.&lt;br /&gt;Keep in mind that if you parent clusters or spline IKs curves under global helper and try to scale the global helper youll get double transformation.&lt;br /&gt;Hope you enjoyed this setup. Keep in mind that this setup will have problems sometime when you move the tip helper and try the attributes for FK, you wont get the exact result you expect but, its the only way to have this movement on top of spring IK.&lt;br /&gt;If you have any problem or question email me at : ali@cgfx3d.com&lt;br /&gt;there are more tutorials in CGFX3D&lt;br /&gt;have fun&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/619387583526434804-4074708210179321715?l=www.alltut.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.alltut.com/feeds/4074708210179321715/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.alltut.com/2009/07/rig-spider-leg-in-maya.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/619387583526434804/posts/default/4074708210179321715'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/619387583526434804/posts/default/4074708210179321715'/><link rel='alternate' type='text/html' href='http://www.alltut.com/2009/07/rig-spider-leg-in-maya.html' title='Rig spider Leg in maya'/><author><name>alltut</name><uri>http://www.blogger.com/profile/01997281988207354699</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-619387583526434804.post-8504499147719223341</id><published>2009-07-16T14:53:00.000-07:00</published><updated>2009-07-16T14:58:56.403-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Maya'/><title type='text'>proxy and then mirror your geometry into one solid model.</title><content type='html'>This tutorial will teach you how to delete the smooth proxy and then mirror your geometry into one solid model.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://static.highend3d.com/tutorialimages/369/09.jpg" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;h2&gt;Set-up&lt;/h2&gt;&lt;/div&gt;&lt;br /&gt;&lt;strong&gt;Step one &lt;/strong&gt;- First we're going to have to open the outliner. To open the outliner go to window&gt;outliner.&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://static.highend3d.com/tutorialimages/369/00.jpg" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;strong&gt;Step two&lt;/strong&gt; - Select the group (it'll be named something like smoothproxygroup). Go to edit&gt;ungroup. This will ungroup the proxy group.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Step three&lt;/strong&gt; - Select the proxy object and delete it.&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://static.highend3d.com/tutorialimages/369/01.jpg" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;strong&gt;Step four&lt;/strong&gt; - We need to select all the border edges. To do, on the polygonal menu set, go to select&gt;select border edge tool. Now double click on one of the border edges. It doesn't matter what border edge you double click on.&lt;br /&gt;&lt;div align="center"&gt;&lt;a href="http://www.highend3d.com/maya/tutorials/modeling/polygon/screenlarge.php?id=369&amp;amp;file=lg_02.jpg" target="_blank"&gt;&lt;img src="http://static.highend3d.com/tutorialimages/369/02.jpg" alt="click for larger version" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;strong&gt;Step five&lt;/strong&gt; - The reason that we need to select all of the border edges is we need to flatten it. This is because when we mirror the new side, it has to have a flat surface. Otherwise the merge threshold will be messed up. As you can see our fish model is not flat along the edge that the new side will be connected to (this may not be the same on your model. Most likely it won't be this obvious).&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://static.highend3d.com/tutorialimages/369/03.jpg" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;To fix this problem go to the scale tool and scale it along the X axis until the scale handle stops moving.&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://static.highend3d.com/tutorialimages/369/04.jpg" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;The other way to fix this is using a MEL script. Paste this script into the command line. &lt;strong&gt;scale -r -p 0cm 0cm 0cm 0.0 ;&lt;/strong&gt; This will flatten the edge.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Step six&lt;/strong&gt; - These edges may not be directly in the center of the scene. To do this turn on snap to grid.&lt;img src="http://static.highend3d.com/tutorialimages/369/snap.jpg" /&gt; And use the move tool and snap it to the center line.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Step seven&lt;/strong&gt; - Select your model and go to mesh&gt;mirror geometry. Click on the square beside the text so you can open up the options. Set the mirror direction to the axis that you want to mirror your model across on.&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a href="http://www.highend3d.com/maya/tutorials/modeling/polygon/screenlarge.php?id=369&amp;amp;file=lg_05.jpg" target="_blank"&gt;&lt;img src="http://static.highend3d.com/tutorialimages/369/05.jpg" alt="click for larger version" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;strong&gt;Step eight&lt;/strong&gt; - Open the attributes editor by going to window&gt;attributes editor. The polymirror tab should already be open. As you can see in the image above, the opposite side didn't mirror correctly. This is because the pivot isn't lined up right. To fix this, set the first pivot attribute to 0.&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a href="http://www.highend3d.com/maya/tutorials/modeling/polygon/screenlarge.php?id=369&amp;amp;file=lg_06.jpg" target="_blank"&gt;&lt;img src="http://static.highend3d.com/tutorialimages/369/06.jpg" alt="click for larger version" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Now, as you can see that as you zoom into the model, some of the vertices have been merged that we didn't want to merge.&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://static.highend3d.com/tutorialimages/369/07.jpg" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;This is because the threshold is too large. Set the threshold attribute in the attributes editor to 0.010. This should work for most models, but if your mode has more detail, this should be even smaller.&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://static.highend3d.com/tutorialimages/369/09.jpg" /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Step nine - Now, to smooth your whole model, go to mesh&gt;smooth.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/619387583526434804-8504499147719223341?l=www.alltut.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.alltut.com/feeds/8504499147719223341/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.alltut.com/2009/07/this-tutorial-will-teach-you-how-to.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/619387583526434804/posts/default/8504499147719223341'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/619387583526434804/posts/default/8504499147719223341'/><link rel='alternate' type='text/html' href='http://www.alltut.com/2009/07/this-tutorial-will-teach-you-how-to.html' title='proxy and then mirror your geometry into one solid model.'/><author><name>alltut</name><uri>http://www.blogger.com/profile/01997281988207354699</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-619387583526434804.post-2140858928356100992</id><published>2009-06-23T04:03:00.001-07:00</published><updated>2009-06-23T04:03:37.289-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Maya'/><title type='text'>Digital Tutors - Motorcycle Modeling Techniques in Maya</title><content type='html'>&lt;div class="entry"&gt;     &lt;p&gt;&lt;a href="http://www.pixshock.net/c8b5306dc39960092b4c1e8b7e63c5e6.html" target="_blank"&gt;&lt;img src="http://www.pixshock.net/pic_s/c8b5306dc39960092b4c1e8b7e63c5e6.jpg" border="0" /&gt;&lt;/a&gt;Learn a time-saving workflow to modeling motorcycles and production-ready techniques to hard surface modeling with design constraints, building complex machined and man-made parts, and methods of adding detail for realism.&lt;span id="more-9575"&gt;&lt;/span&gt; Contains over 8 hours of self-paced training for artists using Maya.&lt;/p&gt; &lt;div style="margin: 10px 0px; clear: left;"&gt; Size : 2.8 Gb &lt;/div&gt; &lt;div style="margin: 10px 0pt 0pt;"&gt;&lt;strong&gt;RAPIDSHARE :&lt;/strong&gt;&lt;/div&gt; &lt;div style="border: 1px dotted rgb(187, 187, 187); margin: 5px 0pt 10px; padding: 7px; background: rgb(242, 249, 249) none repeat scroll 0% 0%; overflow: auto; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; 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&lt;h3&gt;&lt;br /&gt;&lt;/h3&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/619387583526434804-2140858928356100992?l=www.alltut.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.alltut.com/feeds/2140858928356100992/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.alltut.com/2009/06/digital-tutors-motorcycle-modeling.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/619387583526434804/posts/default/2140858928356100992'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/619387583526434804/posts/default/2140858928356100992'/><link rel='alternate' type='text/html' href='http://www.alltut.com/2009/06/digital-tutors-motorcycle-modeling.html' title='Digital Tutors - Motorcycle Modeling Techniques in Maya'/><author><name>alltut</name><uri>http://www.blogger.com/profile/01997281988207354699</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-619387583526434804.post-4059320295816881937</id><published>2009-06-22T15:36:00.000-07:00</published><updated>2009-06-22T15:37:05.613-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Maya'/><title type='text'>Digital Tutors: mental ray Workflows in Maya: Caustics</title><content type='html'>&lt;p align="center"&gt;&lt;img src="http://pixhost.ws/avaxhome/4c/6d/000d6d4c_medium.jpeg" alt="maya" border="0" /&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;img src="http://www.bloguez.com/uploads/img_16/164121/amineprogram_info.JPG" alt="" /&gt;&lt;/p&gt;&lt;p align="center"&gt;Digital Tutors: mental ray Workflows in Maya: Caustics | 362 MB&lt;br /&gt;$55.99&lt;br /&gt;&lt;br /&gt;Learn creative practices for caustics, reflecting and refracting light rays, and time-saving rendering techniques that can be used in an array of scenarios that require caustic effects. Contains over 2 hours of project-based training. Perfect for intermediate artists.&lt;br /&gt;&lt;br /&gt;Popular highlights include:&lt;br /&gt;“    * Understanding Caustic Photons&lt;br /&gt;* Emitting Photons from Various Light Sources&lt;br /&gt;* Controlling Photon Energy and Decay Rates&lt;br /&gt;* Altering Photon Color Attributes&lt;br /&gt;* Separating Caustics from Direct Lighting&lt;br /&gt;* Tuning Caustic Scale, Radius, and Accuracy&lt;br /&gt;* Photon Tracing with Transparent Surfaces&lt;br /&gt;* Saving and Re-using Caustic Photons Maps&lt;br /&gt;* Dielectric Material Properties&lt;br /&gt;* Troubleshooting Rendering Errors&lt;br /&gt;* Using the Map Visualizer&lt;br /&gt;* Photon Interactions with Maya Materials&lt;br /&gt;* Photon Interactions with mental ray Materials&lt;br /&gt;    ”&lt;br /&gt;&lt;br /&gt;HomePage: http://www.digitaltutors.com/store/product.php?productid=3483&lt;/p&gt;&lt;p align="center"&gt;&lt;img src="http://www.bloguez.com/uploads/img_16/164121/amineprogram_donlowd.JPG" alt="" /&gt;&lt;/p&gt;&lt;p align="center"&gt;http://hotfile.com/dl/5955942/dbed0ff/Mrwimc.VNDL.part1.rar.html&lt;br /&gt;                        http://hotfile.com/dl/5955965/b8ab5fe/Mrwimc.VNDL.part2.rar.html&lt;br /&gt;                        http://hotfile.com/dl/5955971/edef429/Mrwimc.VNDL.part3.rar.html&lt;br /&gt;                        http://hotfile.com/dl/5955978/4b4b06c/Mrwimc.VNDL.part4.rar.html&lt;br /&gt;                       &lt;br /&gt;                        http://www.filefactory.com/file/ag549hd/n/Mrwimc_VNDL_part1_rar&lt;br /&gt;                        http://www.filefactory.com/file/ag549hf/n/Mrwimc_VNDL_part2_rar&lt;br /&gt;                        http://www.filefactory.com/file/ag549hh/n/Mrwimc_VNDL_part3_rar&lt;br /&gt;                        http://www.filefactory.com/file/ag549h1/n/Mrwimc_VNDL_part4_rar&lt;br /&gt;                       &lt;br /&gt;                        http://www.megaupload.com/?d=ZYBE0Z9E&lt;br /&gt;                        http://www.megaupload.com/?d=GTHVL5EW&lt;br /&gt;                        http://www.megaupload.com/?d=V4DQNMI7&lt;br /&gt;                        http://www.megaupload.com/?d=CS2DNHGQ&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/619387583526434804-4059320295816881937?l=www.alltut.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.alltut.com/feeds/4059320295816881937/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.alltut.com/2009/06/digital-tutors-mental-ray-workflows-in.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/619387583526434804/posts/default/4059320295816881937'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/619387583526434804/posts/default/4059320295816881937'/><link rel='alternate' type='text/html' href='http://www.alltut.com/2009/06/digital-tutors-mental-ray-workflows-in.html' title='Digital Tutors: mental ray Workflows in Maya: Caustics'/><author><name>alltut</name><uri>http://www.blogger.com/profile/01997281988207354699</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-619387583526434804.post-3552669176314798211</id><published>2009-06-22T15:33:00.001-07:00</published><updated>2009-06-22T15:33:52.158-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Maya'/><title type='text'>Lynda.Com - Maya Particle Effects</title><content type='html'>&lt;div class="entry"&gt;     &lt;p&gt;&lt;a href="http://www.pixshock.net/13c65c3c08999acab7f2fe816576650d.html" target="_blank"&gt;&lt;img src="http://www.pixshock.net/pic_s/13c65c3c08999acab7f2fe816576650d.jpg" border="0" /&gt;&lt;/a&gt;Particle effects can be used to create everything from realistic smoke and light to abstract design elements. In Maya Particle Effects, Audri Phillips demonstrates the particles she has found helpful in her work creating dynamic visuals for video games,film and fine art. &lt;span id="more-9869"&gt;&lt;/span&gt;This course goes deeper than the basics, tackling topics like saving time by reusing MEL expressions, implementing physics to create realistic effects, and manipulating paint effects to give particles the look and feel of an envisioned design. Exercise files accompany the course.&lt;/p&gt; &lt;p&gt;Software works on: Mac and Windows&lt;/p&gt; &lt;p&gt;Released on: 6/11/2009&lt;/p&gt; &lt;div style="margin: 10px 0px; clear: left;"&gt; Size : 722 MB &lt;/div&gt; &lt;div style="margin: 10px 0pt 0pt;"&gt;&lt;strong&gt;RAPIDSHARE :&lt;/strong&gt;&lt;/div&gt; &lt;div style="border: 1px dotted rgb(187, 187, 187); margin: 5px 0pt 10px; padding: 7px; background: rgb(242, 249, 249) none repeat scroll 0% 0%; overflow: auto; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; width: 448px; height: 95px;"&gt; http://rapidshare.com/files/244845956/Lynda_com_Maya_Particle_Effects-part1_rar&lt;br /&gt;http://rapidshare.com/files/244844765/Lynda_com_Maya_Particle_Effects-part2_rar&lt;br /&gt;http://rapidshare.com/files/244845881/Lynda_com_Maya_Particle_Effects-part3_rar&lt;br /&gt;http://rapidshare.com/files/244845722/Lynda_com_Maya_Particle_Effects-part4_rar&lt;br /&gt;http://rapidshare.com/files/244844851/Lynda_com_Maya_Particle_Effects-part5_rar&lt;br /&gt;http://rapidshare.com/files/244844520/Lynda_com_Maya_Particle_Effects-part6_rar&lt;br /&gt;http://rapidshare.com/files/244846084/Lynda_com_Maya_Particle_Effects-part7_rar&lt;br /&gt;http://rapidshare.com/files/244844795/Lynda_com_Maya_Particle_Effects-part8_rar &lt;/div&gt; &lt;div style="margin: 10px 0pt 0pt;"&gt;&lt;strong&gt;FILEFACTORY :&lt;/strong&gt;&lt;/div&gt; &lt;div style="border: 1px dotted rgb(187, 187, 187); margin: 5px 0pt 10px; padding: 7px; background: rgb(242, 249, 249) none repeat scroll 0% 0%; overflow: auto; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; width: 448px; height: 95px;"&gt; http://www.filefactory.com/file/ag67765/n/Lynda_com_Maya_Particle_Effects-part1_rar&lt;br /&gt;http://www.filefactory.com/file/ag67766/n/Lynda_com_Maya_Particle_Effects-part2_rar&lt;br /&gt;http://www.filefactory.com/file/ag67767/n/Lynda_com_Maya_Particle_Effects-part3_rar&lt;br /&gt;http://www.filefactory.com/file/ag67769/n/Lynda_com_Maya_Particle_Effects-part4_rar&lt;br /&gt;http://www.filefactory.com/file/ag656ba/n/Lynda_com_Maya_Particle_Effects-part5_rar&lt;br /&gt;http://www.filefactory.com/file/ag656a9/n/Lynda_com_Maya_Particle_Effects-part6_rar&lt;br /&gt;http://www.filefactory.com/file/ag656bg/n/Lynda_com_Maya_Particle_Effects-part7_rar&lt;br /&gt;http://www.filefactory.com/file/ag656be/n/Lynda_com_Maya_Particle_Effects-part8_rar &lt;/div&gt; &lt;div style="margin: 10px 0pt 0pt;"&gt;&lt;strong&gt;MEGAUPLOAD :&lt;/strong&gt;&lt;/div&gt; &lt;div style="border: 1px dotted rgb(187, 187, 187); margin: 5px 0pt 10px; padding: 7px; background: rgb(242, 249, 249) none repeat scroll 0% 0%; overflow: auto; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; width: 448px; height: 95px;"&gt; http://www.megaupload.com/?d=721U8U7C&lt;br /&gt;http://www.megaupload.com/?d=BTXB53BF&lt;br /&gt;http://www.megaupload.com/?d=A4IE5WIF&lt;br /&gt;http://www.megaupload.com/?d=N1SQBS3K&lt;br /&gt;http://www.megaupload.com/?d=ADRZO36C&lt;br /&gt;http://www.megaupload.com/?d=FN2D3274&lt;br /&gt;http://www.megaupload.com/?d=QYGH4XPI&lt;br /&gt;http://www.megaupload.com/?d=RJNZDLOE &lt;/div&gt; &lt;h3&gt;&lt;br /&gt;&lt;/h3&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/619387583526434804-3552669176314798211?l=www.alltut.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.alltut.com/feeds/3552669176314798211/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.alltut.com/2009/06/lyndacom-maya-particle-effects.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/619387583526434804/posts/default/3552669176314798211'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/619387583526434804/posts/default/3552669176314798211'/><link rel='alternate' type='text/html' href='http://www.alltut.com/2009/06/lyndacom-maya-particle-effects.html' title='Lynda.Com - Maya Particle Effects'/><author><name>alltut</name><uri>http://www.blogger.com/profile/01997281988207354699</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-619387583526434804.post-8958033559870954037</id><published>2009-06-22T15:30:00.001-07:00</published><updated>2009-06-22T15:30:38.979-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Maya'/><title type='text'>Digital Tutors : Maya Unlimited - Hair</title><content type='html'>&lt;div class="entry"&gt;     &lt;p&gt;&lt;a href="http://www.pixshock.net/313fb9cc9fd5d4d7343d52ebb75172f3.html" target="_blank"&gt;&lt;img src="http://www.pixshock.net/pic_s/313fb9cc9fd5d4d7343d52ebb75172f3.jpg" border="0" /&gt;&lt;/a&gt;Easily learn Maya Hair at your own pace with 2.5 hours of project-based training. Great for new and beginning users.&lt;span id="more-9870"&gt;&lt;/span&gt;&lt;/p&gt; &lt;div style="margin: 10px 0px; clear: left;"&gt; Popular highlights include:&lt;br /&gt;• Paint Hair Tool&lt;br /&gt;• Modify Curve Tools&lt;br /&gt;• Constraint Systems&lt;br /&gt;• Collision Objects&lt;br /&gt;• Converting Curves into Dynamic Curves&lt;br /&gt;• Paint FX&lt;br /&gt;• Scale Ramp Widgets&lt;br /&gt;• Hair Turbulence&lt;br /&gt;• MEL&lt;br /&gt;• Braiding and Curly Hair&lt;br /&gt;• mental ray&lt;br /&gt;• Applying Hair to Polygon Surfaces &lt;p&gt;Size : 400 Mb &lt;/p&gt;&lt;/div&gt; &lt;div style="margin: 10px 0pt 0pt;"&gt;&lt;strong&gt;RAPIDSHARE :&lt;/strong&gt;&lt;/div&gt; &lt;div style="border: 1px dotted rgb(187, 187, 187); margin: 5px 0pt 10px; padding: 7px; background: rgb(242, 249, 249) none repeat scroll 0% 0%; overflow: auto; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; width: 448px; height: 95px;"&gt; http://rapidshare.com/files/244846361/Maya_Unlimited_Hair.part1.rar&lt;br /&gt;http://rapidshare.com/files/244846467/Maya_Unlimited_Hair.part2.rar&lt;br /&gt;http://rapidshare.com/files/244844905/Maya_Unlimited_Hair.part3.rar&lt;br /&gt;http://rapidshare.com/files/244846055/Maya_Unlimited_Hair.part4.rar &lt;/div&gt; &lt;div style="margin: 10px 0pt 0pt;"&gt;&lt;strong&gt;HOTFILE :&lt;/strong&gt;&lt;/div&gt; &lt;div style="border: 1px dotted rgb(187, 187, 187); margin: 5px 0pt 10px; padding: 7px; background: rgb(242, 249, 249) none repeat scroll 0% 0%; overflow: auto; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; width: 448px; height: 95px;"&gt; http://hotfile.com/dl/6812211/cd9c507/Maya_Unlimited_Hair.part1.rar.html&lt;br /&gt;http://hotfile.com/dl/6812276/554a3e1/Maya_Unlimited_Hair.part2.rar.html&lt;br /&gt;http://hotfile.com/dl/6812300/9ae0b68/Maya_Unlimited_Hair.part3.rar.html&lt;br /&gt;http://hotfile.com/dl/6812370/de6334c/Maya_Unlimited_Hair.part4.rar.html &lt;/div&gt; &lt;div style="margin: 10px 0pt 0pt;"&gt;&lt;strong&gt;MEGAUPLOAD :&lt;/strong&gt;&lt;/div&gt; &lt;div style="border: 1px dotted rgb(187, 187, 187); margin: 5px 0pt 10px; padding: 7px; background: rgb(242, 249, 249) none repeat scroll 0% 0%; overflow: auto; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; width: 448px; height: 95px;"&gt; http://www.megaupload.com/?d=NUCCIY0B&lt;br /&gt;http://www.megaupload.com/?d=IIXNLI7D&lt;br /&gt;http://www.megaupload.com/?d=AVAJT8LJ&lt;br /&gt;http://www.megaupload.com/?d=H7HWYSPE &lt;/div&gt; &lt;h3&gt;&lt;br /&gt;&lt;/h3&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/619387583526434804-8958033559870954037?l=www.alltut.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.alltut.com/feeds/8958033559870954037/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.alltut.com/2009/06/digital-tutors-maya-unlimited-hair.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/619387583526434804/posts/default/8958033559870954037'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/619387583526434804/posts/default/8958033559870954037'/><link rel='alternate' type='text/html' href='http://www.alltut.com/2009/06/digital-tutors-maya-unlimited-hair.html' title='Digital Tutors : Maya Unlimited - Hair'/><author><name>alltut</name><uri>http://www.blogger.com/profile/01997281988207354699</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-619387583526434804.post-8199999484298430915</id><published>2009-06-22T15:29:00.000-07:00</published><updated>2009-06-22T15:30:06.205-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Maya'/><title type='text'>Digital Tutors: Maya Unlimited - Cloth</title><content type='html'>&lt;div class="entry"&gt;     &lt;p&gt;&lt;a href="http://www.pixshock.net/164c769f19a146f3f4bdccc87577ea3e.html" target="_blank"&gt;&lt;img src="http://www.pixshock.net/pic_s/164c769f19a146f3f4bdccc87577ea3e.jpg" border="0" /&gt;&lt;/a&gt;Easily learn the powerful features of Maya Cloth at your own pace with over 3 hours of interactive training. Perfect for new and beginning users.&lt;span id="more-9872"&gt;&lt;/span&gt;&lt;/p&gt; &lt;div style="margin: 10px 0px; clear: left;"&gt; Popular highlights include:&lt;br /&gt;• Base Curves&lt;br /&gt;• Bend and Stretch Properties&lt;br /&gt;• Transform Constraints&lt;br /&gt;• Panel Curves&lt;br /&gt;• Resolution Adjustments&lt;br /&gt;• Collision Constraints&lt;br /&gt;• Painting Cloth Properties&lt;br /&gt;• Solvers&lt;br /&gt;• Turning Objects into Cloth&lt;br /&gt;• Dynamic Fields&lt;br /&gt;• Scale&lt;br /&gt;• Density&lt;br /&gt;• Thickness &lt;p&gt;Size : 366 Mb &lt;/p&gt;&lt;/div&gt; &lt;div style="margin: 10px 0pt 0pt;"&gt;&lt;strong&gt;RAPIDSHARE :&lt;/strong&gt;&lt;/div&gt; &lt;div style="border: 1px dotted rgb(187, 187, 187); margin: 5px 0pt 10px; padding: 7px; background: rgb(242, 249, 249) none repeat scroll 0% 0%; overflow: auto; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; width: 448px; height: 95px;"&gt; http://rapidshare.com/files/244847129/Maya_Unlimited_Cloth.part1.rar&lt;br /&gt;http://rapidshare.com/files/244847131/Maya_Unlimited_Cloth.part2.rar&lt;br /&gt;http://rapidshare.com/files/244847089/Maya_Unlimited_Cloth.part3.rar&lt;br /&gt;http://rapidshare.com/files/244846434/Maya_Unlimited_Cloth.part4.rar &lt;/div&gt; &lt;div style="margin: 10px 0pt 0pt;"&gt;&lt;strong&gt;HOTFILE :&lt;/strong&gt;&lt;/div&gt; &lt;div style="border: 1px dotted rgb(187, 187, 187); margin: 5px 0pt 10px; padding: 7px; background: rgb(242, 249, 249) none repeat scroll 0% 0%; overflow: auto; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; width: 448px; height: 95px;"&gt; http://hotfile.com/dl/6812755/5f932fa/Maya_Unlimited_Cloth.part1.rar.html&lt;br /&gt;http://hotfile.com/dl/6812853/c6f5122/Maya_Unlimited_Cloth.part2.rar.html&lt;br /&gt;http://hotfile.com/dl/6812910/3fdb6fc/Maya_Unlimited_Cloth.part3.rar.html&lt;br /&gt;http://hotfile.com/dl/6812959/c624c2a/Maya_Unlimited_Cloth.part4.rar.html &lt;/div&gt; &lt;div style="margin: 10px 0pt 0pt;"&gt;&lt;strong&gt;MEGAUPLOAD :&lt;/strong&gt;&lt;/div&gt; &lt;div style="border: 1px dotted rgb(187, 187, 187); margin: 5px 0pt 10px; padding: 7px; background: rgb(242, 249, 249) none repeat scroll 0% 0%; overflow: auto; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; width: 448px; height: 95px;"&gt; http://www.megaupload.com/?d=B0HE3JKU&lt;br /&gt;http://www.megaupload.com/?d=N5GJOGFX&lt;br /&gt;http://www.megaupload.com/?d=SLGIBAWW&lt;br /&gt;http://www.megaupload.com/?d=DSWSNI5E &lt;/div&gt; &lt;h3&gt;&lt;br /&gt;&lt;/h3&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/619387583526434804-8199999484298430915?l=www.alltut.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.alltut.com/feeds/8199999484298430915/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.alltut.com/2009/06/digital-tutors-maya-unlimited-cloth.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/619387583526434804/posts/default/8199999484298430915'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/619387583526434804/posts/default/8199999484298430915'/><link rel='alternate' type='text/html' href='http://www.alltut.com/2009/06/digital-tutors-maya-unlimited-cloth.html' title='Digital Tutors: Maya Unlimited - Cloth'/><author><name>alltut</name><uri>http://www.blogger.com/profile/01997281988207354699</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-619387583526434804.post-3778829877931187505</id><published>2009-06-22T15:26:00.000-07:00</published><updated>2009-06-22T15:27:06.399-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Maya'/><title type='text'>Autodesk Maya Techniques - Modeling with Math</title><content type='html'>&lt;div class="entry"&gt;&lt;div style="text-align: center;"&gt;     &lt;/div&gt;&lt;p style="text-align: center;"&gt;&lt;a href="http://www.pixshock.net/c6c94058c86f0e6d70f1f7aa7feb8db2.html" target="_blank"&gt;&lt;img src="http://www.pixshock.net/pic_s/c6c94058c86f0e6d70f1f7aa7feb8db2.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;In Maya Techniques | Modeling with Math, basic concepts of geometry, trigonometry and linear algebra will be clearly explained through examples, which will then be put into practice by creating simple tools in Maya.&lt;span id="more-9918"&gt;&lt;/span&gt; These tools will be demonstrated with real-world cases to show how the knowledge presented can cut down on production time and, as a result, increase overall product quality. Viewers will receive an understanding of simple mathematical concepts. These concepts will allow them to create MEL Scripts that perform a variety of useful tasks, which will automate repetitive processes and save time. This learning tool is intended for intermediate Maya users who are familiar with MEL Script, or any other C-syntax programming language (C or Java). Aspiring Technical Directors or artists who are interested in creating their own tools will benefit greatly from this learning tool. No previous advanced mathematics knowledge is required.&lt;/p&gt; &lt;div style="margin: 10px 0px; clear: left;"&gt; Size : 293 MB &lt;/div&gt; &lt;div style="margin: 10px 0pt 0pt;"&gt;&lt;strong&gt;RAPIDSHARE :&lt;/strong&gt;&lt;/div&gt; &lt;div style="border: 1px dotted rgb(187, 187, 187); margin: 5px 0pt 10px; padding: 7px; background: rgb(242, 249, 249) none repeat scroll 0% 0%; overflow: auto; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; width: 448px; height: 95px;"&gt; http://rapidshare.com/files/245172502/Modeling.Math.part1.rar&lt;br /&gt;http://rapidshare.com/files/245172654/Modeling.Math.part2.rar&lt;br /&gt;http://rapidshare.com/files/245172696/Modeling.Math.part3.rar &lt;/div&gt; &lt;div style="margin: 10px 0pt 0pt;"&gt;&lt;strong&gt;HOTFILE :&lt;/strong&gt;&lt;/div&gt; &lt;div style="border: 1px dotted rgb(187, 187, 187); margin: 5px 0pt 10px; padding: 7px; background: rgb(242, 249, 249) none repeat scroll 0% 0%; overflow: auto; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; width: 448px; height: 95px;"&gt; http://hotfile.com/dl/6907643/90c1ce5/Modeling.Math.part1.rar.html&lt;br /&gt;http://hotfile.com/dl/6907611/538317e/Modeling.Math.part2.rar.html&lt;br /&gt;http://hotfile.com/dl/6907618/3605b9b/Modeling.Math.part3.rar.html &lt;/div&gt; &lt;div style="margin: 10px 0pt 0pt;"&gt;&lt;strong&gt;NETLOAD :&lt;/strong&gt;&lt;/div&gt; &lt;div style="border: 1px dotted rgb(187, 187, 187); margin: 5px 0pt 10px; padding: 7px; background: rgb(242, 249, 249) none repeat scroll 0% 0%; overflow: auto; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; width: 448px; height: 95px;"&gt; http://www.megaupload.com/?d=ZQAPJPG5&lt;br /&gt;http://www.megaupload.com/?d=VI2UFIKZ&lt;br /&gt;http://www.megaupload.com/?d=8UW3VTNW &lt;/div&gt; &lt;h3&gt;&lt;br /&gt;&lt;/h3&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/619387583526434804-3778829877931187505?l=www.alltut.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.alltut.com/feeds/3778829877931187505/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.alltut.com/2009/06/autodesk-maya-techniques-modeling-with.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/619387583526434804/posts/default/3778829877931187505'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/619387583526434804/posts/default/3778829877931187505'/><link rel='alternate' type='text/html' href='http://www.alltut.com/2009/06/autodesk-maya-techniques-modeling-with.html' title='Autodesk Maya Techniques - Modeling with Math'/><author><name>alltut</name><uri>http://www.blogger.com/profile/01997281988207354699</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-619387583526434804.post-560099062042768331</id><published>2009-06-22T15:25:00.000-07:00</published><updated>2009-06-22T15:26:23.539-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Maya'/><title type='text'>Michael McKinley, “The Game Artist’s Guide to Maya”</title><content type='html'>&lt;div class="entry"&gt;&lt;div style="text-align: center;"&gt;     &lt;/div&gt;&lt;p style="text-align: center;"&gt;&lt;a href="http://www.pixshock.net/5256de7925c02c3f56a3f1d5cfc9c371.html" target="_blank"&gt;&lt;img src="http://www.pixshock.net/pic_s/5256de7925c02c3f56a3f1d5cfc9c371.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Brought to you from Maya Press, here’s the only official guide to creating 3D game art and animations with Maya. Written by a production artist at a leading game company, &lt;span id="more-9921"&gt;&lt;/span&gt;this book uses a real-world, tutorial approach to teach you everything from modeling, texturing, and animation, to special effects techniques used to create cutting edge games. The CD features a fully functioning version of the Maya Personal Learning Edition as well as models, textures, animations, motion studies, and other files to support the book’s tutorials. It’s ideal for artists looking to break into the field, and students and “modders” who build game content.&lt;/p&gt; &lt;div style="margin: 10px 0px; clear: left;"&gt; Size : 5.1 MB &lt;/div&gt; &lt;div style="margin: 10px 0pt 0pt;"&gt;&lt;strong&gt;RAPIDSHARE :&lt;/strong&gt;&lt;/div&gt; &lt;div style="border: 1px dotted rgb(187, 187, 187); margin: 5px 0pt 10px; padding: 7px; background: rgb(242, 249, 249) none repeat scroll 0% 0%; overflow: auto; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; width: 448px; height: 95px;"&gt; http://rapidshare.com/files/245494522/The.Game.Artists.Guide.to.Maya.rar &lt;/div&gt; &lt;div style="margin: 10px 0pt 0pt;"&gt;&lt;strong&gt;HOTFILE :&lt;/strong&gt;&lt;/div&gt; &lt;div style="border: 1px dotted rgb(187, 187, 187); margin: 5px 0pt 10px; padding: 7px; background: rgb(242, 249, 249) none repeat scroll 0% 0%; overflow: auto; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; width: 448px; height: 95px;"&gt; http://hotfile.com/dl/6986854/d20bd5d/The.Game.Artists.Guide.to.Maya.rar.html &lt;/div&gt; &lt;h3&gt;&lt;br /&gt;&lt;/h3&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/619387583526434804-560099062042768331?l=www.alltut.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.alltut.com/feeds/560099062042768331/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.alltut.com/2009/06/michael-mckinley-game-artists-guide-to.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/619387583526434804/posts/default/560099062042768331'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/619387583526434804/posts/default/560099062042768331'/><link rel='alternate' type='text/html' href='http://www.alltut.com/2009/06/michael-mckinley-game-artists-guide-to.html' title='Michael McKinley, “The Game Artist’s Guide to Maya”'/><author><name>alltut</name><uri>http://www.blogger.com/profile/01997281988207354699</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-619387583526434804.post-2362196845541239365</id><published>2009-06-22T15:24:00.000-07:00</published><updated>2009-06-22T15:25:31.679-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='zbrush'/><title type='text'>Wayne Robson, Glen Southern, “Essential ZBrush”</title><content type='html'>&lt;div class="entry"&gt;&lt;div style="text-align: center;"&gt;     &lt;/div&gt;&lt;p style="text-align: center;"&gt;&lt;a href="http://www.pixshock.net/174bdcf96eb247517d6b8a5ecdd0fc11.html" target="_blank"&gt;&lt;img src="http://www.pixshock.net/pic_s/174bdcf96eb247517d6b8a5ecdd0fc11.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Essential ZBrush offers a detailed overview of the popular digital sculpting tool as well as a guide to mastering digital sculpting. From the basics of ZBrush to the creation of a number of models that demonstrate hard surface sculpting, realisitic organic sculpting, and environmental sculpting, this book provides readers with the tools to produce high-quality digital sculpts.&lt;span id="more-9923"&gt;&lt;/span&gt; With this text, the reader will: Explore the various ZBrush palettes, brushes, and settings, and learn how to customize the interface. Discover how to create a base mesh using ZSpheres. Find out how to use normal and displacement maps in both 3ds Max and Maya. Understand the importance of properly posing your models. Explore a variety of production-tested pipelines and workflows. Learn how to create and apply materials to your models.&lt;/p&gt; &lt;div style="margin: 10px 0px; clear: left;"&gt; Size : 14.46 MB &lt;/div&gt; &lt;div style="margin: 10px 0pt 0pt;"&gt;&lt;strong&gt;RAPIDSHARE :&lt;/strong&gt;&lt;/div&gt; &lt;div style="border: 1px dotted rgb(187, 187, 187); margin: 5px 0pt 10px; padding: 7px; background: rgb(242, 249, 249) none repeat scroll 0% 0%; overflow: auto; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; width: 448px; height: 95px;"&gt; http://rapidshare.com/files/245494627/Essential.ZBrush.rar &lt;/div&gt; &lt;div style="margin: 10px 0pt 0pt;"&gt;&lt;strong&gt;HOTFILE :&lt;/strong&gt;&lt;/div&gt; &lt;div style="border: 1px dotted rgb(187, 187, 187); margin: 5px 0pt 10px; padding: 7px; background: rgb(242, 249, 249) none repeat scroll 0% 0%; overflow: auto; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; width: 448px; height: 95px;"&gt; http://hotfile.com/dl/6992212/67289ab/Essential.ZBrush.rar.html &lt;/div&gt; &lt;h3&gt;&lt;br /&gt;&lt;/h3&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/619387583526434804-2362196845541239365?l=www.alltut.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.alltut.com/feeds/2362196845541239365/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.alltut.com/2009/06/wayne-robson-glen-southern-essential.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/619387583526434804/posts/default/2362196845541239365'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/619387583526434804/posts/default/2362196845541239365'/><link rel='alternate' type='text/html' href='http://www.alltut.com/2009/06/wayne-robson-glen-southern-essential.html' title='Wayne Robson, Glen Southern, “Essential ZBrush”'/><author><name>alltut</name><uri>http://www.blogger.com/profile/01997281988207354699</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-619387583526434804.post-7199110929688361559</id><published>2009-06-22T15:19:00.001-07:00</published><updated>2009-06-22T15:22:28.547-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3ds max'/><title type='text'>3ds max books collection</title><content type='html'>&lt;div class="entry"&gt;&lt;div style="text-align: center;"&gt;     &lt;/div&gt;&lt;p style="text-align: center;"&gt;&lt;a href="http://www.pixshock.net/a5af505754caffc1abed7aa391be2f3b.html" target="_blank"&gt;&lt;img src="http://www.pixshock.net/pic_s/a5af505754caffc1abed7aa391be2f3b.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;3ds max books collection&lt;span id="more-9925"&gt;&lt;/span&gt;&lt;/p&gt; &lt;div style="margin: 10px 0px; clear: left;"&gt; Kelly L. Murdock — 3ds Max 6, 7, 8, 9, 2008, 2009 Bible&lt;br /&gt;Focal Press — Realistic Architectural Visualization with 3ds Max and mental ray&lt;br /&gt;Focal Press — Rendering with mental ray and 3ds Max&lt;br /&gt;Focal Press — Learning 3ds Max 2008 Foundation&lt;br /&gt;Focal Press — Pete Draper — Deconstructing The Elements with 3ds_Max — Second Edition&lt;br /&gt;Focal Press — Pete Draper — Deconstructing The Elements with 3ds Max — Third edition&lt;br /&gt;Focal Press — Poly-Modeling with 3ds Max Thinking Outside of the Box&lt;br /&gt;Focal Press — Essential CG Lighting Techniques with 3ds Max — Third edition&lt;br /&gt;Dariush Derakhshani, Randi L. Munn — Sybex — Introducing 3ds Max 2008&lt;br /&gt;Dariush Derakhshani, Randi L. Munn — Introducing 3ds Max 9. 3D for Beginners&lt;br /&gt;Brian L. Smith — 3ds Max 8 Architectural Visualization&lt;br /&gt;Boaz Livny — Sybex — mental ray for Maya, 3ds Max and XSI&lt;br /&gt;Nicholas Boughen — 3ds Max Lighting&lt;br /&gt;Michele Bousquet, Michael McCarthy — 3ds Max Animation with Biped&lt;br /&gt;Gerge Maestri — 3ds Max at a Glance&lt;br /&gt;Michele Bousquet — How to Cheat in 3ds Max 2009 &lt;p&gt;Size : 3,2 GB &lt;/p&gt;&lt;/div&gt; &lt;div style="margin: 10px 0pt 0pt;"&gt;&lt;strong&gt;RAPIDSHARE :&lt;/strong&gt;&lt;/div&gt; &lt;div style="border: 1px dotted rgb(187, 187, 187); margin: 5px 0pt 10px; padding: 7px; background: rgb(242, 249, 249) none repeat scroll 0% 0%; overflow: auto; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; width: 448px; height: 95px;"&gt; http://rapidshare.com/files/245492355/3dsmax-ebookscoll-.part01.rar.htm&lt;br /&gt;http://rapidshare.com/files/245491973/3dsmax-ebookscoll-.part02.rar.htm&lt;br /&gt;http://rapidshare.com/files/245491969/3dsmax-ebookscoll-.part03.rar.htm&lt;br /&gt;http://rapidshare.com/files/245492419/3dsmax-ebookscoll-.part04.rar.htm&lt;br /&gt;http://rapidshare.com/files/245492299/3dsmax-ebookscoll-.part05.rar.htm&lt;br /&gt;http://rapidshare.com/files/245491991/3dsmax-ebookscoll-.part06.rar.htm&lt;br /&gt;http://rapidshare.com/files/245491978/3dsmax-ebookscoll-.part07.rar.htm&lt;br /&gt;http://rapidshare.com/files/245492381/3dsmax-ebookscoll-.part08.rar.htm&lt;br /&gt;http://rapidshare.com/files/245492409/3dsmax-ebookscoll-.part09.rar.htm&lt;br /&gt;http://rapidshare.com/files/245492369/3dsmax-ebookscoll-.part10.rar.htm&lt;br /&gt;http://rapidshare.com/files/245492458/3dsmax-ebookscoll-.part11.rar.htm&lt;br /&gt;http://rapidshare.com/files/245492383/3dsmax-ebookscoll-.part12.rar.htm&lt;br /&gt;http://rapidshare.com/files/245491970/3dsmax-ebookscoll-.part13.rar.htm&lt;br /&gt;http://rapidshare.com/files/245492001/3dsmax-ebookscoll-.part14.rar.htm&lt;br /&gt;http://rapidshare.com/files/245491971/3dsmax-ebookscoll-.part15.rar.htm&lt;br /&gt;http://rapidshare.com/files/245492398/3dsmax-ebookscoll-.part16.rar.htm&lt;br /&gt;http://rapidshare.com/files/245491485/3dsmax-ebookscoll-.part17.rar.htm &lt;/div&gt; &lt;div style="margin: 10px 0pt 0pt;"&gt;&lt;strong&gt;NETLOAD :&lt;/strong&gt;&lt;/div&gt; &lt;div style="border: 1px dotted rgb(187, 187, 187); margin: 5px 0pt 10px; padding: 7px; background: rgb(242, 249, 249) none repeat scroll 0% 0%; overflow: auto; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; width: 448px; height: 95px;"&gt; http://netload.in/dateiU31cnLDu89/3dsmax-ebookscoll-.part01.rar.htm&lt;br /&gt;http://netload.in/datei63X57JilM2/3dsmax-ebookscoll-.part02.rar.htm&lt;br /&gt;http://netload.in/dateilXdWYFzb4d/3dsmax-ebookscoll-.part03.rar.htm&lt;br /&gt;http://netload.in/datei2JMIoymdj7/3dsmax-ebookscoll-.part04.rar.htm&lt;br /&gt;http://netload.in/dateiEjngKlYmRH/3dsmax-ebookscoll-.part05.rar.htm&lt;br /&gt;http://netload.in/dateicRqJ5TOHu5/3dsmax-ebookscoll-.part06.rar.htm&lt;br /&gt;http://netload.in/dateiLY8jdDrktI/3dsmax-ebookscoll-.part07.rar.htm&lt;br /&gt;http://netload.in/dateisCqyz5pgEF/3dsmax-ebookscoll-.part08.rar.htm&lt;br /&gt;http://netload.in/dateiKGl0gYj5dT/3dsmax-ebookscoll-.part09.rar.htm&lt;br /&gt;http://netload.in/dateiurM3Bg3CHC/3dsmax-ebookscoll-.part10.rar.htm&lt;br /&gt;http://netload.in/dateiMj50L35S1D/3dsmax-ebookscoll-.part11.rar.htm&lt;br /&gt;http://netload.in/dateia9KOpcmZ9p/3dsmax-ebookscoll-.part12.rar.htm&lt;br /&gt;http://netload.in/dateiWaY4s1rvRS/3dsmax-ebookscoll-.part13.rar.htm&lt;br /&gt;http://netload.in/dateiem399uVZ5i/3dsmax-ebookscoll-.part14.rar.htm&lt;br /&gt;http://netload.in/dateixJ3Bk84EdX/3dsmax-ebookscoll-.part15.rar.htm&lt;br /&gt;http://netload.in/dateigJiZ6gZniO/3dsmax-ebookscoll-.part16.rar.htm&lt;br /&gt;http://netload.in/dateinDIKOdps04/3dsmax-ebookscoll-.part17.rar.htm &lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/619387583526434804-7199110929688361559?l=www.alltut.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.alltut.com/feeds/7199110929688361559/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.alltut.com/2009/06/3ds-max-books-collection.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/619387583526434804/posts/default/7199110929688361559'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/619387583526434804/posts/default/7199110929688361559'/><link rel='alternate' type='text/html' href='http://www.alltut.com/2009/06/3ds-max-books-collection.html' title='3ds max books collection'/><author><name>alltut</name><uri>http://www.blogger.com/profile/01997281988207354699</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-619387583526434804.post-1921920401048729511</id><published>2009-06-22T15:18:00.000-07:00</published><updated>2009-06-22T15:19:03.853-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Maya'/><title type='text'>Sketch and Cell Rendering in Maya 2009’s Mental Ray</title><content type='html'>&lt;div class="entry"&gt;&lt;div style="text-align: center;"&gt;     &lt;/div&gt;&lt;p style="text-align: center;"&gt;&lt;a href="http://www.pixshock.net/06972f1d6c9972e16da2382e5b64d062.html" target="_blank"&gt;&lt;img src="http://www.pixshock.net/pic_s/06972f1d6c9972e16da2382e5b64d062.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;This tutorial and asset group includes everything you need to understand Sketch and Cell rendering in Maya.&lt;br /&gt;In this video Christophe Desse show us his workflow for the creation of his sketch and cell rendering in Maya 2009.&lt;span id="more-9951"&gt;&lt;/span&gt; This tutorial includes setting up the shaders and all the steps necessary to render them in Maya. He also details the compositing and finaling stages in Photoshop CSDownload the video tutorial here.&lt;/p&gt; &lt;div style="margin: 10px 0px; clear: left;"&gt; Size : 288.3 MB &lt;/div&gt; &lt;div style="margin: 10px 0pt 0pt;"&gt;&lt;strong&gt;RAPIDSHARE :&lt;/strong&gt;&lt;/div&gt; &lt;div style="border: 1px dotted rgb(187, 187, 187); margin: 5px 0pt 10px; padding: 7px; background: rgb(242, 249, 249) none repeat scroll 0% 0%; overflow: auto; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; width: 448px; height: 95px;"&gt; http://rapidshare.com/files/245823025/GFX-SKETCH.AND.CELL.RENDERING.IN.MAYA.2009S.MENTAL.RAY.part1.rar&lt;br /&gt;http://rapidshare.com/files/245823325/GFX-SKETCH.AND.CELL.RENDERING.IN.MAYA.2009S.MENTAL.RAY.part2.rar&lt;br /&gt;http://rapidshare.com/files/245823320/GFX-SKETCH.AND.CELL.RENDERING.IN.MAYA.2009S.MENTAL.RAY.part3.rar &lt;/div&gt; &lt;div style="margin: 10px 0pt 0pt;"&gt;&lt;strong&gt;HOTFILE :&lt;/strong&gt;&lt;/div&gt; &lt;div style="border: 1px dotted rgb(187, 187, 187); margin: 5px 0pt 10px; padding: 7px; background: rgb(242, 249, 249) none repeat scroll 0% 0%; overflow: auto; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; width: 448px; height: 95px;"&gt; http://hotfile.com/dl/7144023/a8e6018/GFX-SKETCH.AND.CELL.RENDERING.IN.MAYA.2009S.MENTAL.RAY.part1.rar.html&lt;br /&gt;http://hotfile.com/dl/7144031/431ad7f/GFX-SKETCH.AND.CELL.RENDERING.IN.MAYA.2009S.MENTAL.RAY.part2.rar.html&lt;br /&gt;http://hotfile.com/dl/7144100/cbf5f46/GFX-SKETCH.AND.CELL.RENDERING.IN.MAYA.2009S.MENTAL.RAY.part3.rar.html &lt;/div&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/619387583526434804-1921920401048729511?l=www.alltut.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.alltut.com/feeds/1921920401048729511/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.alltut.com/2009/06/sketch-and-cell-rendering-in-maya-2009s.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/619387583526434804/posts/default/1921920401048729511'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/619387583526434804/posts/default/1921920401048729511'/><link rel='alternate' type='text/html' href='http://www.alltut.com/2009/06/sketch-and-cell-rendering-in-maya-2009s.html' title='Sketch and Cell Rendering in Maya 2009’s Mental Ray'/><author><name>alltut</name><uri>http://www.blogger.com/profile/01997281988207354699</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-619387583526434804.post-6684987569476882380</id><published>2009-06-22T15:14:00.000-07:00</published><updated>2009-06-22T15:15:52.057-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Maya'/><title type='text'>Digital Tutors Introduction To Maya 2009</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;img src="file:///C:/DOCUME%7E1/OthmanE/LOCALS%7E1/Temp/moz-screenshot.jpg" alt="" /&gt;&lt;img alt="http://www.pixshock.net/pic_s/1773cbe8025d3733058e30d102a850aa.jpg" src="http://www.pixshock.net/pic_s/1773cbe8025d3733058e30d102a850aa.jpg" /&gt;&lt;br /&gt;&lt;/div&gt;Discover over 9 hours of project-based training to learn the fundamentals of modeling, texturing, rigging, animating, dynamics, lighting, and rendering in Maya.&lt;span id="more-10010"&gt;&lt;/span&gt; Taught by four Digital-Tutors instructors, each teaching their core areas of expertise to provide an essential guide to utilizing the powerful tools available in Maya. Ideal for new and beginning artists. &lt;div style="margin: 10px 0px; clear: left;"&gt; Size : 2.5 GB &lt;/div&gt; &lt;div style="margin: 10px 0pt 0pt;"&gt;&lt;strong&gt;RAPIDSHARE :&lt;/strong&gt;&lt;/div&gt; &lt;div style="border: 1px dotted rgb(187, 187, 187); margin: 5px 0pt 10px; padding: 7px; background: rgb(242, 249, 249) none repeat scroll 0% 0%; overflow: auto; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; width: 448px; height: 95px;"&gt; http://rapidshare.com/files/247230939/DTIM2.part01.rar.htm&lt;br /&gt;http://rapidshare.com/files/247231107/DTIM2.part02.rar.htm&lt;br /&gt;http://rapidshare.com/files/247230948/DTIM2.part03.rar.htm&lt;br /&gt;http://rapidshare.com/files/247230973/DTIM2.part04.rar.htm&lt;br /&gt;http://rapidshare.com/files/247231119/DTIM2.part05.rar.htm&lt;br /&gt;http://rapidshare.com/files/247231102/DTIM2.part06.rar.htm&lt;br /&gt;http://rapidshare.com/files/247230945/DTIM2.part07.rar.htm&lt;br /&gt;http://rapidshare.com/files/247231170/DTIM2.part08.rar.htm&lt;br /&gt;http://rapidshare.com/files/247231159/DTIM2.part09.rar.htm&lt;br /&gt;http://rapidshare.com/files/247231155/DTIM2.part10.rar.htm&lt;br /&gt;http://rapidshare.com/files/247231043/DTIM2.part11.rar.htm&lt;br /&gt;http://rapidshare.com/files/247230946/DTIM2.part12.rar.htm&lt;br /&gt;http://rapidshare.com/files/247230663/DTIM2.part13.rar.htm &lt;/div&gt; &lt;div style="margin: 10px 0pt 0pt;"&gt;&lt;strong&gt;NETLOAD :&lt;/strong&gt;&lt;/div&gt; &lt;div style="border: 1px dotted rgb(187, 187, 187); margin: 5px 0pt 10px; padding: 7px; background: rgb(242, 249, 249) none repeat scroll 0% 0%; overflow: auto; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; width: 448px; height: 95px;"&gt; http://netload.in/dateiVUP1XcUr7k/DTIM2.part01.rar.htm&lt;br /&gt;http://netload.in/dateiz1SicdsexY/DTIM2.part02.rar.htm&lt;br /&gt;http://netload.in/datei3VGtg12opL/DTIM2.part03.rar.htm&lt;br /&gt;http://netload.in/dateivDbUvneodG/DTIM2.part04.rar.htm&lt;br /&gt;http://netload.in/dateiMhQTxVoWQn/DTIM2.part05.rar.htm&lt;br /&gt;http://netload.in/dateiTT0qrlsJxU/DTIM2.part06.rar.htm&lt;br /&gt;http://netload.in/datei6S9Nvm0×5c/DTIM2.part07.rar.htm&lt;br /&gt;http://netload.in/dateiOinvPkxFg1/DTIM2.part08.rar.htm&lt;br /&gt;http://netload.in/dateit4UKzV29pG/DTIM2.part09.rar.htm&lt;br /&gt;http://netload.in/dateiyeCzM1yU8p/DTIM2.part10.rar.htm&lt;br /&gt;http://netload.in/dateilrSBqfTsHD/DTIM2.part11.rar.htm&lt;br /&gt;http://netload.in/dateinBI8CsDGUD/DTIM2.part12.rar.htm&lt;br /&gt;http://netload.in/datei7KKVBBj18R/DTIM2.part13.rar.htm &lt;/div&gt; &lt;div style="margin: 10px 0pt 0pt;"&gt;&lt;strong&gt;FILEFACTORY :&lt;/strong&gt;&lt;/div&gt; &lt;div style="border: 1px dotted rgb(187, 187, 187); margin: 5px 0pt 10px; padding: 7px; background: rgb(242, 249, 249) none repeat scroll 0% 0%; overflow: auto; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; width: 448px; height: 95px;"&gt; http://www.filefactory.com/file/ag79dg4/n/DTIM2_part01_rar&lt;br /&gt;http://www.filefactory.com/file/ag79dg6/n/DTIM2_part02_rar&lt;br /&gt;http://www.filefactory.com/file/ag79dg5/n/DTIM2_part03_rar&lt;br /&gt;http://www.filefactory.com/file/ag79dhh/n/DTIM2_part04_rar&lt;br /&gt;http://www.filefactory.com/file/ag79dg9/n/DTIM2_part05_rar&lt;br /&gt;http://www.filefactory.com/file/ag79dg7/n/DTIM2_part06_rar&lt;br /&gt;http://www.filefactory.com/file/ag79dhc/n/DTIM2_part07_rar&lt;br /&gt;http://www.filefactory.com/file/ag79dhd/n/DTIM2_part08_rar&lt;br /&gt;http://www.filefactory.com/file/ag79dha/n/DTIM2_part09_rar&lt;br /&gt;http://www.filefactory.com/file/ag79dhg/n/DTIM2_part10_rar&lt;br /&gt;http://www.filefactory.com/file/ag79dhe/n/DTIM2_part11_rar&lt;br /&gt;http://www.filefactory.com/file/ag79dhf/n/DTIM2_part12_rar&lt;br /&gt;http://www.filefactory.com/file/ag79dhb/n/DTIM2_part13_rar &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/619387583526434804-6684987569476882380?l=www.alltut.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.alltut.com/feeds/6684987569476882380/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.alltut.com/2009/06/digital-tutors-introduction-to-maya.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/619387583526434804/posts/default/6684987569476882380'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/619387583526434804/posts/default/6684987569476882380'/><link rel='alternate' type='text/html' href='http://www.alltut.com/2009/06/digital-tutors-introduction-to-maya.html' title='Digital Tutors Introduction To Maya 2009'/><author><name>alltut</name><uri>http://www.blogger.com/profile/01997281988207354699</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-619387583526434804.post-5675976002964137993</id><published>2009-06-22T14:14:00.000-07:00</published><updated>2009-06-22T15:11:41.574-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Maya'/><title type='text'>Digital Tutors - Maya Modeling Techniques: Interiors</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;img style="cursor: -moz-zoom-in; width: 531px; height: 400px;" alt="http://pic.leech.it/images/baa06bcqve8.jpg" src="http://pic.leech.it/images/baa06bcqve8.jpg" /&gt;&lt;br /&gt;&lt;/div&gt;Learn a production workflow to interior set modeling that can be used for Film, Games, and Architectural Visualizations with 5 hours of project-based training. Great for intermediate artists.&lt;span id="more-4327"&gt;&lt;/span&gt; &lt;div style="margin: 10px 0px; clear: left;"&gt; Size : 966.61 MB &lt;/div&gt; &lt;div style="margin: 10px 0pt 0pt;"&gt;&lt;strong&gt;MEGAUPLOAD :&lt;/strong&gt;&lt;/div&gt; &lt;div style="border: 1px dotted rgb(187, 187, 187); margin: 5px 0pt 10px; padding: 7px; background: rgb(242, 249, 249) none repeat scroll 0% 0%; overflow: auto; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; width: 448px; height: 95px;"&gt; http://www.megaupload.com/?d=WRNBOH6P&lt;br /&gt;http://www.megaupload.com/?d=1ZU52OUV&lt;br /&gt;http://www.megaupload.com/?d=E3MB0PEH&lt;br /&gt;http://www.megaupload.com/?d=VJBIPU49&lt;br /&gt;http://www.megaupload.com/?d=DGOMVTQ2&lt;br /&gt;http://www.megaupload.com/?d=RY3M8CF8&lt;br /&gt;http://www.megaupload.com/?d=ATOXMFO1&lt;br /&gt;http://www.megaupload.com/?d=YB4HWMAE&lt;br /&gt;http://www.megaupload.com/?d=FU9MQMPM&lt;br /&gt;http://www.megaupload.com/?d=0NF1YGOG &lt;/div&gt; &lt;div style="margin: 10px 0pt 0pt;"&gt;&lt;strong&gt;RAPIDSHARE :&lt;/strong&gt;&lt;/div&gt; &lt;div style="border: 1px dotted rgb(187, 187, 187); margin: 5px 0pt 10px; padding: 7px; background: rgb(242, 249, 249) none repeat scroll 0% 0%; overflow: auto; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; width: 448px; height: 95px;"&gt; http://rapidshare.com/files/159940995/MMTI.part01.rar&lt;br /&gt;http://rapidshare.com/files/159940987/MMTI.part02.rar&lt;br /&gt;http://rapidshare.com/files/159941184/MMTI.part03.rar&lt;br /&gt;http://rapidshare.com/files/159936439/MMTI.part04.rar&lt;br /&gt;http://rapidshare.com/files/159942006/MMTI.part05.rar&lt;br /&gt;http://rapidshare.com/files/159936677/MMTI.part06.rar&lt;br /&gt;http://rapidshare.com/files/159936831/MMTI.part07.rar&lt;br /&gt;http://rapidshare.com/files/159942251/MMTI.part08.rar&lt;br /&gt;http://rapidshare.com/files/159937195/MMTI.part09.rar&lt;br /&gt;http://rapidshare.com/files/159941190/MMTI.part10.rar &lt;/div&gt; &lt;div style="margin: 10px 0pt 0pt;"&gt;&lt;strong&gt;FILEFACTORY :&lt;/strong&gt;&lt;/div&gt; &lt;div style="border: 1px dotted rgb(187, 187, 187); margin: 5px 0pt 10px; padding: 7px; background: rgb(242, 249, 249) none repeat scroll 0% 0%; overflow: auto; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; width: 448px; height: 95px;"&gt; http://www.filefactory.com/file/efca3c/n/MMTI_part01_rar&lt;br /&gt;http://www.filefactory.com/file/fcedd0/n/MMTI_part02_rar&lt;br /&gt;http://www.filefactory.com/file/5593d7/n/MMTI_part03_rar&lt;br /&gt;http://www.filefactory.com/file/0dbec4/n/MMTI_part04_rar&lt;br /&gt;http://www.filefactory.com/file/73dce0/n/MMTI_part05_rar&lt;br /&gt;http://www.filefactory.com/file/70992f/n/MMTI_part06_rar&lt;br /&gt;http://www.filefactory.com/file/20920c/n/MMTI_part07_rar&lt;br /&gt;http://www.filefactory.com/file/531fa9/n/MMTI_part08_rar&lt;br /&gt;http://www.filefactory.com/file/f87479/n/MMTI_part09_rar&lt;br /&gt;http://www.filefactory.com/file/329397/n/MMTI_part10_rar &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/619387583526434804-5675976002964137993?l=www.alltut.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.alltut.com/feeds/5675976002964137993/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.alltut.com/2009/06/digital-tutors-maya-modeling-techniques.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/619387583526434804/posts/default/5675976002964137993'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/619387583526434804/posts/default/5675976002964137993'/><link rel='alternate' type='text/html' href='http://www.alltut.com/2009/06/digital-tutors-maya-modeling-techniques.html' title='Digital Tutors - Maya Modeling Techniques: Interiors'/><author><name>alltut</name><uri>http://www.blogger.com/profile/01997281988207354699</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-619387583526434804.post-8148022075671405092</id><published>2009-06-22T11:49:00.000-07:00</published><updated>2009-06-22T15:17:29.786-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Maya'/><title type='text'>Gnomonology: Intro to Keyframe Animation in Maya - By Srinivas</title><content type='html'>&lt;div class="entry"&gt;&lt;div style="text-align: right;"&gt;     &lt;/div&gt;&lt;p style="text-align: center;"&gt;&lt;a href="http://www.pixshock.net/2f70aebc1f7eeff144ea143860f20bbc.html" target="_blank"&gt;&lt;img src="http://www.pixshock.net/pic_s/2f70aebc1f7eeff144ea143860f20bbc.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;This two part tutorial explores, in detail, how to keyframe animate in Maya using all of the core techniques available. We will focus on a classic bouncing ball animation and learn how to use the primary animation interface, the Graph Editor, &lt;span id="more-9953"&gt;&lt;/span&gt;as well as the timing interface of the Dope Sheet. In chapter two, we create a small story animation for our reel and render it to completion. For those new to Maya, this tutorial gives you the fundamental skills necessary to begin animating your own projects and scenes.&lt;/p&gt; &lt;p&gt;Chapter One: Understanding Key Framing, The Graph Editor&lt;br /&gt;This two part tutorial explores, in detail, how to keyframe animate in Maya using all of the core techniques available.&lt;/p&gt; &lt;p&gt;Chapter Two: Graph Editor, Dope Sheet , Timing, Story&lt;br /&gt;In chapter two, we create a small story animation for our reel and render it to completion.&lt;/p&gt; &lt;div style="margin: 10px 0px; clear: left;"&gt; Size : 447 Mb &lt;/div&gt; &lt;div style="margin: 10px 0pt 0pt;"&gt;&lt;strong&gt;RAPIDSHARE :&lt;/strong&gt;&lt;/div&gt; &lt;div style="border: 1px dotted rgb(187, 187, 187); margin: 5px 0pt 10px; padding: 7px; background: rgb(242, 249, 249) none repeat scroll 0% 0%; overflow: auto; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; width: 448px; height: 95px;"&gt; http://rapidshare.com/files/245823762/agdfgadfg34t246.part1.rar&lt;br /&gt;http://rapidshare.com/files/245824881/agdfgadfg34t246.part2.rar&lt;br /&gt;http://rapidshare.com/files/245824786/agdfgadfg34t246.part3.rar&lt;br /&gt;http://rapidshare.com/files/245824597/agdfgadfg34t246.part4.rar&lt;br /&gt;http://rapidshare.com/files/245824611/agdfgadfg34t246.part5.rar &lt;/div&gt; &lt;p&gt;pass: 3dwarez&lt;/p&gt; &lt;div style="margin: 10px 0pt 0pt;"&gt;&lt;strong&gt;HOTFILE :&lt;/strong&gt;&lt;/div&gt; &lt;div style="border: 1px dotted rgb(187, 187, 187); margin: 5px 0pt 10px; padding: 7px; background: rgb(242, 249, 249) none repeat scroll 0% 0%; overflow: auto; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; width: 448px; height: 95px;"&gt; http://hotfile.com/dl/7144566/f1f5682/agdfgadfg34t246.part1.rar.html&lt;br /&gt;http://hotfile.com/dl/7144580/d3d2ed5/agdfgadfg34t246.part2.rar.html&lt;br /&gt;http://hotfile.com/dl/7144590/f230bf7/agdfgadfg34t246.part3.rar.html&lt;br /&gt;http://hotfile.com/dl/7144608/bcfe9f3/agdfgadfg34t246.part4.rar.html&lt;br /&gt;http://hotfile.com/dl/7144701/f71fc10/agdfgadfg34t246.part5.rar.html &lt;/div&gt; &lt;p&gt;pass: 3dwarez&lt;/p&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/619387583526434804-8148022075671405092?l=www.alltut.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.alltut.com/feeds/8148022075671405092/comments/default' title='Publier les commentaires'/><link rel='replies' type='text/html' href='http://www.alltut.com/2009/06/product-visualization-in-maya.html#comment-form' title='0 commentaires'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/619387583526434804/posts/default/8148022075671405092'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/619387583526434804/posts/default/8148022075671405092'/><link rel='alternate' type='text/html' href='http://www.alltut.com/2009/06/product-visualization-in-maya.html' title='Gnomonology: Intro to Keyframe Animation in Maya - By Srinivas'/><author><name>alltut</name><uri>http://www.blogger.com/profile/01997281988207354699</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
